Commit graph

6844 commits

Author SHA1 Message Date
Голубь
c86c92c5cf
update namespace for shared ghost folder (#45095)
a
2026-08-03 07:16:25 +00:00
Samuka
e927a6d1c4
Oil gun (#44389)
* xenoborg oil

* xenoborg oil vial

* oil gun

* minor fix to all welders

* make it more flammable

* turn into a ampoule

* update the proto

* don't declare the anchors again

* rename state

* its now a proper item

* make it spill from hitting something, but not from the hand

* fix description

* AmmoVisuals.IsFull

* make reloading animation

* update sprite

* oil gun module

* add todo comment

* less fire stacks per direct hit

* increase evaporation speed

* make it darker and not recognizable

* make oil color darker on the sprite

* add a crystal

* make it slower

* add fire sprite

* oil gun now comes with a tiny fire

* some description

* make gun glow a little

* have to be ignited

* fix

* update sprite

* flame in separate layer

* ops

* make the bullets slower

* fix the angle

* ops, it was uppercase

* comment

* typo

* empty commit

* overkill behavior is now automatic

* fix xenoborg ampoule

* oil gun custom ammo sprites

* remove glass thing

* alphabetical

* fix ampoule proto

* use localizedLabel

* update ammo counter sprite
2026-08-03 06:54:53 +00:00
ScarKy0
b65eb25098
Changeling Devour Most Objective (#44169)
* loving it

* wording ig

* first pass

* makes more sense

* Update changeling.yml

* issuers to prototypes

* *screams!!!!!!!!!!!!!

* functional

* yes im salty about the order

* works!

* screw this text

* add it to rolls

* nah

* review

* partial review

* no more roundend text

* remove append stuff

* guh

* var
2026-08-03 02:30:28 +00:00
ScarKy0
1951b00875
Always raise MobStateChanged on client (#45103)
* lets try this

* sub attribute
2026-08-03 01:44:01 +00:00
Mehnix
a8137ffb8e
Artifact Triggers - Interact using Entity (#44944)
* InteractWith

* doafter awkwardness

* cleanup

* Evil and intimidating typo

* Whitespace

* refactor: minor vibe change for loc string

* update from comments

* Networking

Less Misprediction

* Defib Functionality

Lets defib work without interactwith needed

* refactor: minor cleanup, remove unused code

* undo defib

* leftover using

* consider count persistence

* network

network all datafields for prediction

* update from comments

* remove debug arti

* refactor: minor cleanup and renaming

---------

Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-02 22:18:40 +00:00
Pok
5148a44a5e
PressureImmunity StatusEffects (#43667)
* PressureImmunityStatusEffects

* System

* fix

* fix 2

* oops

* review

* review

* fix

* Update PressureImmunityStatusEffectSystem.cs

* PermanentStatusEffectsSystem

* fix

* oops
2026-08-02 02:08:27 +00:00
TheGrimbeeper
a568fb47b1
Xenoartifact: legendary microwave trigger (#41053)
* Xenoartifact: legendary microwave trigger

* PJB & Slarti's suggestions

* As you command

* Fix issues
2026-08-01 23:01:33 +00:00
ActiveMammmoth
5b96cfc16e
Artifact Lamp (#41186)
* lamp

* oops

* RGB

* random point light

* rare RGB effect

* documentation plus mapinit

* random hsv

* guard statement

* predicted random

* predicted random 2

* refactor: remove IsFirstTimePredicted guard from XAEApplyComponentsSystem

* refactor: modernize RandomPointLightSystem

* refactor: fix xml-doc for RandomPointLightComponent missing fact that PointLightComponent is required to work properly.

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-01 16:18:58 +00:00
Fildrance
4f87297712
refactor: change cache-dependent commands to use _IPrototypeManager.Categories (#45061)
* refactor: change cache-dependent commands to use _IPrototypeManager.Categories

* refactor: updated to use completion helper from RT

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-01 16:09:31 +00:00
AndrewFenriz
e934829cb3
VendingMachine refactor (systems. UI, components) (#44896)
* better

* VendingMachineComponent upd

* move components

* small fix

* move some fields to VendingMachineEjectComponent

* move some fields to VendingMachineVisualsComponent

* fix

* move some fields to VendingMachineDispenseOnHitComponent

* move NextEmpEject to VendingMachineEjectComponent

* upd

* split shared system to eject

* no more dummies for name

* fix contraband inventory

* small fix

* and again

* move VendingMachineDispenseOnHitComponent to server

* upd dispense

* upd

* move visuals to client

* fix

* move canshoot to server

* fix client

* fix

* upd

* fix merge

* fix

* upd1

* afterhandlestate

* upd

* more docs and protoid

* upd visuals

* upd components

* reorganize

* Entity<>

* revert AfterAutoHandleState
2026-08-01 15:44:49 +00:00
Whatstone
1c2517ebab
Bugfix: Tail wag respects tail visibility in occluding suits (#44911)
* Fix tail wag visibility

* SPACE

* use logical or, not bitwise or

* wow, new struct, so cool

* little cleanup, modernization, few fixes, organ ev

* ShouldHide, unconditional clear

* Back to HashSet, unindent comments
2026-08-01 12:51:56 +00:00
Whatstone
dd5b6fcc5f
Refresh both weightless and movement speed modifiers on each refresh call. (#45074)
* always apply weightless and mvmt speed modifiers

* Fix xmldocs
2026-08-01 09:17:56 +00:00
mMikulas
c4989d62b7
Fix windoors failing to close when placed next to walls (#45058)
fix: windoors unable to close when adjacent to walls
2026-08-01 03:41:57 +00:00
deltanedas
243ffe5c24
Improve VehicleCanRunEvent (#44947)
* improve VehicleCanRunEvent

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-01 03:32:21 +00:00
Whatstone
2dd9f035a8
Bugfix: Holosigns, dragon rifts align themselves with the grid (#45063)
* Fix holosign rotation

* figgs dragon rift

* DragonSystem: use subscriptions

* HUH

* Apply SnappingOpossum's suggestions

Co-authored by: SnappingOpposum <snappingopossum@outlook.com>

* I can't believe he's done this

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

---------

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
2026-08-01 03:23:57 +00:00
Tayrtahn
976463abce
Cleanup event handler methods with nullable parameters (#45070) 2026-08-01 03:12:26 +00:00
ScarKy0
75b83a3eb4
Changeling Blood Check (#44861)
* boom

TODO:
- actual organs

* silly! silly! silly! silly!

* consentual murder

* cleaning

* how woke

* fuck everything

* init

* remove organ replacement, do metabolizer instead

* oops

* thank you, comment i left for myself!

* yup

* rebranding!!!!!

* comment

* fuck that

* small h

* s

* i fucked up the branch its so over

* stop complaining!!!

* the remnants, theyre GONE

* there we go

* oh right

* fine.

* fuck everything

* organ enumerator

* false

* generic
2026-07-31 22:25:59 +00:00
Whatstone
d7f0d85780
BuckleSystem: buckled/strapped event on startup (#44878) 2026-07-31 18:14:30 +00:00
Fildrance
bb5f8d696a
Additional console commands for debugging Xeno Artifact (#41455)
* feat: xeno artifact debug commands

* refactor:  minor renaming + whitespaces

* refactor: do not allocate unless needed

* refactor: rename common xeno-artifact commands localization string

* refactor: extract reusable parts of code, change command to work with EntityUid and not with NetEntity

* refactor: renaming

* refactor: make all commands toolshed

* refactor: localization fix, command naming reverted to camelCase, xml-doc for new commands

* refactor: make toolshed tuple actually work

* refactor: remove unused code

* refactor: cache for EffectPrototypes

* refactor: fix unlcokNode command, remove engine copy-paste for TryParseEntity

* refactor: fix localization for toolshed

* refactor: remove unused dependency

* refactor: caching systems for XenoArtifactCommand where possible, comments clarification, whitespacing

* refactor: added readonly to SharedXenoArtifactSystem.EffectPrototypeIds

* refactor: use component to detect which proto is xenoarch effect

* refactor: fix missing partial for XenoArtifactCommand

* refactor: fix readonly on dependencies for XenoArtifactCommand

* refactor: fix missing partial for nested XenoArtifact related parsers

* refactor: cleanup after merge

* refactor: remove obsolete IPrototype.HasComponent call and unused using

* refactor: change xenoarch commands to lowercase (as convention dictates)

* refactor: XenoArtifactNodeParser and XenoArtifactTypeParser are now CustomCompletionParser (removed duplicate code)

* refactor: XenoArtifactNodeParser is now CustomCompletionParser, moved custom parsers to shared/toolshed/parsers

* refactor: todo for ent proto caching, moved XenoArtifactCommand to toolshed namespace

* refactor: fix xenoartifact:totalresearch command

* refactor: remove system caching, clean whitespaces

* fix: fix localization for xenoarch commands

* refactor: moved StatusEffectCompletionParser to shared, added same todo remark for cache of status effect entity prototypes.

* refactor: use proxy methods in command and  _entityManager.System in all parsers

* refactor: mved commands and parsers into respective folders

* refactor: access restriction for cached EntityPrototypeIds

* refactor: todo link to issue, fixed DI in StatusEffectCompletionParser

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2026-07-31 17:48:45 +00:00
AndrewFenriz
d2472f82ed
Hand blocker for vehicles (and mechs) (#45045)
* add BlockHands

* and mechs

* move to another place

* small fix

* TrySpawnUnremoveableVirtualItemInHand

* upd

* fix docs

* VehicleHandBlockerComponent
2026-07-31 17:48:40 +00:00
opl-
9b3daeaf93
Fix teleport scroll teleporting into walls (#40815)
* Move Ulam spiral generator to its own class

* Make UlamSpiral.Point return a zero vector for n<=0

* Add UlamSpiral.PointsForMaxDistance

* Fix TeleportLocationsSystem can teleport user into a wall

Uses an Ulam spiral pattern to check for valid locations around the target entity.

* Handle teleportation failures more gracefully

* Fix unconventional name for delay system field

* Fix client crashes when target entity is paused/in nullspace

* Show popup when teleportation destination is obstructed

---------

Co-authored-by: opl <4833621+opl@users.noreply.github.com>
2026-07-31 17:47:17 +00:00
KeTuFaisPiKiNut
ea2dd83e77
Mindshield Refactor + Changeling Fake Mindshield (#43864)
* the great mindshield rework

* it just works :D

* glory to nyanotransen, I said with my very obviously fake mindshield.

* work on things to remove manual mindshield queries

* very wip impl

* yeah there we go apc destroyed mission accomplished

* some comments

* textures!

* i will stab the person who decided to spell it differently.

* rename things since i am crazy (i was also crazy once)

* minor spelling mistake :(

* Revert "minor spelling mistake :("

This reverts commit ece1f1c3509063d1c43b7f136509ed4df2cd62e7.

* Revert "rename things since i am crazy (i was also crazy once)"

This reverts commit e75411d4bb84e819ca525b9fa0fe1792b6ace0b6.

* Revert "i will stab the person who decided to spell it differently."

This reverts commit 696ffdc062094cc9e4cf382f1e39b4ae4e3d781d.

* fixed things + better texs

* aaaa

* INSANITY RAHHHHH

* e

* changing things a bit.

* testifying things actually no insanity

* cleaning

* only doing this cuz of heseintests failing

* cleanup

* Update Content.Server/Revolutionary/RevolutionarySystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Apply suggestions from code review

fucking suggestions WHY IS THE BUTTON THERE EVEN WHEN ITS DISABLED!!!!

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* half of things for scarky0

* event merging stub / beginning

* big rewrite

* there ya go scar

* e

* NETWORK YOU PRICK

* Update Content.Shared/Mindshield/SharedMindShieldSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Mindshield/SharedMindShieldSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Server/Revolutionary/RevolutionarySystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Mindshield/FakeMindshieldSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* e

* RAHHHH

* cleaning

* Update changeling.yml

* Update meta.json

* slarti 1/3

* slarti things 2

* le real fix

* commit & push

* Update Content.Client/Overlays/ShowMindShieldIconsSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Server/Implants/MindshieldImplantSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Mindshield/SharedMindShieldSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Mindshield/FakeMindshieldSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Mindshield/Components/MindShieldStatusComponent.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* scarky0

* dirty

* fml

* robust thyself now

* minor fix

* stub

* Revert "stub"

This reverts commit c1204b88d3ae1bbdca2deeb075a9dd0d6c529326.

* s

* jrwebiwerhweir

* shrimple fix

* Apply suggestions from code review

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* yeeeuuuwhqeheueuuu

* rweifohgeterwt

* cleaning, compiling

* container bs and icons

* werewrewr

* fix

* crisis averted

* howd i forget this

* leave me ALONE

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-07-30 22:39:13 +00:00
B_Kirill
6938064aa5
Directional visibility for wall-mounted entities 2 (#44801)
* Directional visibility for wall-mounted entities (#43476)

* Directional visibility for wall-mounted entities

* Fix cache

* Revert

* InteractionIgnoreAnchoredInTileComponent + yml

* Main system

* Move it

* Directional arrow

* Add fade

* retry

* Split "Directional arrow"

* fix

* small thing

* Split "InteractionIgnoreAnchoredInTileComponent"

* correct description

* I hate the online editor

* retry

* ...

* Apply suggestions from code review

Co-authored-by: Jessica M <jessica@jessicamaybe.com>

* Additional comment

* cleanup

---------

Co-authored-by: Jessica M <jessica@jessicamaybe.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>

* 2

* Kinda useless

* Fade CVar

* Fix CVar runtime change

* Clear _originalAlphas on dispose

* Boring DI

* retry

* WallComponent

---------

Co-authored-by: Jessica M <jessica@jessicamaybe.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-30 19:40:53 +00:00
Whatstone
de1418ac2e
Fix stack test async + stack system warning (#44982)
fix stack test async + stack system warning
2026-07-30 14:40:11 -04:00
Oleksandr
1c680180a9
Fix highlights don't work for other languages (#41062)
* Update base system

* Update highlights.ftl

* Update highlights.ftl

* Fix some mistakes

* Fix lawyer and libriab hightlight... Arghhg

* Change string jobId to JobPrototype. Remove JobName from CharacterData

* Fix to use ProtoId<JobPrototype>

* Fixes for qrwas!

* fix using

* fix integration tests

* Update ChatHighlightTest.cs

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-30 14:57:59 +00:00
Andrei Hava
74e380ee2a
Fix ShouldIgnoreRestrictions logic (#44994) 2026-07-30 06:41:06 +00:00
qwerltaz
dccaa8ca0e
Gas filter and mixer: show settings in examine message (#44756)
* filter mixer new examine

* predict it

* fix import in AtmosMapLoadSettingsTest

* bring back custom datafield names in GasMixerComponent
2026-07-30 05:43:41 +00:00
Whatstone
56c459e98c
Make more ApcPowerReceiverComponent fields DataFields (#45022)
* Dirty ApcPowerReceiver if state doesn't match defs

* surely this will work and isn't massive hubris

* SPACE

* docs & comments

* voltage, not charge

* no space

* jfc
2026-07-30 05:10:39 +00:00
B_Kirill
a358912bc7
Replace "Wall" tag with WallComponent (#45008)
* Replace Wall tag with WallComponent

* How did I miss this one?

* a

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-30 04:37:59 +00:00
Errant
25f9e57755
Minor SharedRoleSystem code cleanup (#45009)
* client does not need to send the network event

* move code to server

* so funny story, turns it this might have never actually worked
2026-07-30 04:31:12 +00:00
Pok
17a7f22349
Adrenaline StatusEffects (#43750)
AdrenalineStatusEffects
2026-07-30 04:01:39 +00:00
Pok
b38e363d41
Muted StatusEffects (#43668)
* MutedStatusEffects

* Update species_base.yml

* System

* refactor

* yml fix

* fix component

* review

* fix yml

* Update disabilities.yml

* StatusEffectMuted -> TraitStatusEffectMuted

* Update misc.yml

* merge

* RemoveStatusEffect

* more review

* cleanup

* merge

* oops

* Send it

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-30 03:52:56 +00:00
Whatstone
45f91a84a4
Bugfix: Guardian popup spam, mech attack blocker (#45013)
* guardian popup fixes

* actually use the entityqueries

* finish a thought challenge - difficulty impossible

* curse of fildrance

* can't believe he's done this
2026-07-29 20:48:46 +00:00
Rami
df6738a6b9
Add custom sus icon in cham outfit change implanter (#44797)
* Add custom sus icon in cham outfit change implanter

* update sprites to request

* sus

* add it to the agent card threats job icon

* may as well fix docs

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-29 04:32:29 +00:00
KeTuFaisPiKiNut
457378ff83
Apply Entity Effects On Melee (#44882)
* stub

* Revert "stub"

This reverts commit c1204b88d3ae1bbdca2deeb075a9dd0d6c529326.

* turtoise

* e

* e

* r

* Update SharedMeleeWeaponSystem.cs

* Update Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs

Co-authored-by: Connor Huffine <chuffine@gmail.com>

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-07-29 04:31:15 +00:00
August Sun
802cefcca9
Adds the security bola, converts existing bola into makeshift bola; bolas require active hand to be empty to remove (#44512)
* Split security bola and makeshift bola prototypes, added secfab recipe for security bola, added NeedFreeHand DoAfterArg

* Adds security bolas to security locker fills

* Changes bola in secvend to security bola

* Modified tactical and makeshift bola sprites

* Made base bola, makeshift and tactical bolas now parent off of. Nested NeedFreeHand DoAfterArg under NeedHand arg.

* Whoops need to change sprite back to tactical bola

* YAML cleanup

* DoAfterArgs code cleanup

* Update Content.Shared/DoAfter/DoAfterArgs.cs

Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com>

* YAML formatting

* update comment

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com>
2026-07-29 00:08:25 +00:00
Whatstone
8d8fc951d5
Cleanup: fix content-side obsolete TransformComponent warnings (#44494)
* Resolve obsolete TransformComponent warnings

* all gas no lerp, a few unused imports

* Resolve TransformSystem via IEntityManager.System

* Revert to set anchored in ConstructionSystem.Graph

* pragma, no FIXME, redundant TransformSystems

* Remove unused variable

* Address sloth's suggestions

* oneliner rotation assignment

* Use spawn commands with rotation

* yet more spawnattachedto changes & cleanup

* Remove unused transform import

* more transform system cleanup, dump restock warn
2026-07-28 22:45:45 +00:00
Miguel4387
8f92040155
Coin tossing (#44622)
* Ported all I did inside forky to wizden

* Added new weighted coin to the uplink

* fixed the attributions license

* fixed the attributions license but this time for real

* fixed the attributions license but this time for real 2: electric boogaloo

* Changed diamond and gold tail sprites because I was dissatisfied with them

* dice bikeshed

* Changed gold coin tails sprite again, this time to one that makes more sense since I found out THAT ITS A HEAD WHAT THE HELL

* Minor review changes

* Oops All Yaml

* Removed the weighted coin from the uplink

* Fixed that fucking license that I hate

* Added attributions for the tails sprites

* Submodule

* Submodule for real

* Performed requested changes

---------

Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-28 19:03:57 +00:00
Whatstone
3361ff6a37
Move MutingSystem to Shared, update Deathgasp/VentriloquistPuppetSystem. (#44963)
* Move MutingSystem to Shared, update Deathgasp/Vent

* dependency alphabetization

* test passed a few times locally, new heisentest?
2026-07-28 19:00:43 +00:00
Fruitsalad
6ddb80d494
Add SegmentedBarChart, remove SplitBar and BeakerBarChart (#42908)
* Add SegmentedBarChart

* CryoPodWindow: Integrate SegmentedBarChart

* Remove BeakerBarChart

* SegmentedBarChart: Fix first frame jank

To update the entries' widths, it needed Control.Width, but that wouldn't be available until later. I moved things around so that it gets updated in ArrangeOverride the first time.

* GasAnalyzerWindow: Integrate SegmentedBarChart

* AbsorbentItemStatus: Integrate SegmentedBarChart

* Remove SplitBar

* SegmentedBarChart: Fix UI scale bug

With 200% UI scale the gaps would be half the intended size.

* SegmentedBarChart: Explicit deltaSeconds

* AbsorbentItemStatus: Use bar chart's background color

* SegmentedBarChart: Edit comments

* SegmentedBarChart: Edit calculation explanation

* SegmentedBarChart: Fix a subtle UI scale bug

MinSmallNotchScreenDistance was promised to be in UI units in the comment, but it was actually in pixels.

* SegmentedBarChart: Add sheetlet and doc comments

* SegmentedBarChart: Use StylePropertyDefault instead of TryGetStyleProperty

* SegmentedBarChart: Remove unnecessary helper

* SegmentedBarChart: Small redundancy removal

* AbsorbentItemStatus: Small adjustments based on feedback

* SegmentedBarChart: Use named colors

* AbsorbentItemStatus: Draw a medium notch every six notches instead of five

 This is because the capacity of mops was changed to 12. It looks a little better this way.

* SegmentedBarChart: Reorder functions, add doc comment
2026-07-28 18:39:20 +00:00
TheShuEd
bdbc143e7f
Stationary teleporters (#32134)
* sprite, start work on systems

* Woah! Its work!

* Show gateways! Yay!

* Update ring.png

* Update portal.yml

* bububui

* Fuck UI

* draw lines!

* clear old links lines

* UI button work now!

* we can cut links via UI now!

* yay! linking via UI

* comfortable linking

* Update hand_teleporter.yml

* ambience, linked entities events

* nice connect and disconnect sounds!

* unpowering and memory

* power fix

* chip added

* chip linking & auto linking

* chip examined

* auto linked chips&gates variants

* Update meta.json

* Update computers.yml

* syndicate gateway console, portal coloring, realtime UI update

* QoL update

* Circuitboards

* Update StationGatewayNavMapControl.cs

* optimize Draw(), add Filled console variant

* documentation

* mass renaming bro

* resprited

* resprite agani

* Update tags.yml

* Update Resources/Prototypes/Entities/Structures/Machines/station_teleporter.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/teleporters_chips.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/StationTeleporter/Components/TeleporterChipComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/StationTeleporter/StationTeleporterComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* renaming renaming

* sharedization

* UI fix

* Data simplify

* remove autodeletion

* PostWallDrawingAction

* Update TeleporterChipComponent.cs

* fix lines offset

* labeler renaming, rebound restiction removed

* prevent link popup and sound spamming

* auto linking refactor

* RD handheld teleporter integration

* fix randomteleport bug

* Update hand_teleporter.yml

* Update SharedStationTeleporterSystem.cs

* Update SharedStationTeleporterSystem.UI.cs

* some clean up

* first smol review pass

* and that

* review pass 2

* Update station_teleporter.yml

* review pass 3

* review pass 4

* finally

* update protos

* another clean up

* fix bugs

* add to players

* remove unnecesary update loop lol.

* Update computers.yml

* fieldrance review apply

* Kazne resprite

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2026-07-28 11:39:26 +00:00
Ataman
82b7cfa947
Instrument UI MinVolume slider (#41272)
* Added localization string for MIDI input volume.

* Added MinVolume property to SharedInstrumentComponent & InstrumentComponentState.

* Implemented MinVolume property into InstrumentSystem's.

* Added UI slider for MinVolume to InstrumentMenu.

* Added network event for updating MinVolume.

* Removed unnecessary empty line.

* Readability fix as suggested by Pok27

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Added MinVolumeControl

* Added MinVolumeControl to instrument menu configuration (and cleaned up Content.Client.InstrumentSystem.SetMinVolume)

* Added label to MinVolumeSlider indicating the current value

* Minor cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2026-07-28 04:29:08 +00:00
Princess Cheeseballs
dc52779df9 Merge remote-tracking branch 'upstream/master' 2026-07-27 15:56:40 -07:00
Princess Cheeseballs
07b54e056e Merge branch 'stable'
# Conflicts:
#	Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
#	Resources/Prototypes/Entities/Objects/Power/lights.yml
#	RobustToolbox
2026-07-27 14:58:53 -07:00
Andrei Hava
4009f2d833
Move SuicideSystem into its own directory (#44965) 2026-07-27 20:07:07 +00:00
Princess Cheeseballs
04a3027229
[STAGING] Revert: 44644 - 40090 - 37716 - 42439 - 41004 (#44924)
* Revert "New not fun meteors (#37716)"

This reverts commit 423b38287b.

* Revert "Add SpawnAfter for SpawnEntitiesBehavior (#41004)"

This reverts commit 308c92b160.

* fard

* hell

* last revert

* forgor
2026-07-27 13:16:15 +02:00
AndrewFenriz
0007d22d8d
Fix vehicles retaining movement input after unbuckling (#44964)
fix
2026-07-27 08:01:45 +00:00
slarticodefast
0b5bacf5c2
Refactor and predict Alert Levels (#41122)
* prediction

* fix

* reviews

* warnings

* cleanup

* grupdate

* bruh

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-07-27 05:11:33 +00:00
Whatstone
23e63fac32
Hotfix: Fix mistaken AudioParams.WithVariation calls + LockComponent cleanup (#44952)
* Fix mistaken WithVariation calls

* gonna fix that stupid hue test one of these days
2026-07-27 00:23:46 +00:00
Pok
57260d08ea
[Hotfix] Audio emote (#44950)
hotfix-audio-emote
2026-07-26 23:09:38 +00:00