Dmitry
25c5e59248
Upstream ( #3172 )
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2025-05-24 11:00:17 +03:00
slarticodefast
b276524468
fix rmobjective command and add completion options ( #36396 )
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fix rmobjective command
2025-04-08 16:54:13 +02:00
slarticodefast
9ff43f344e
Show paradox clones in deadchat ( #35940 )
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show clones in deadchat
2025-03-26 16:30:14 +01:00
slarticodefast
197ee78bfa
make paradox clone receive the original's objectives ( #35829 )
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* make paradox clone receive the original's objectives
* remove redundant indexing
* Minor comment change
* fix ninja objectives
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Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-03-16 15:24:47 -07:00
ActiveMammmoth
22987fc77f
Wizard Summon Guns/Magic ( #32692 )
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* mostly done but there's a bug with spawning
* RandomGlobalSpawnSpellEvent now actually works
* Summon Guns/Magic is working
* Added sound, cap gun, and auto pick up
* Added all requested changes/fixes from reviews
* Halving cooldowns
2024-11-17 17:46:31 +01:00
Errant
cf1b3b0913
Merge spider clan charges can be armed again ( #32866 ) to Master ( #32881 )
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HOTFIX spider clan charges can be armed again (#32866 )
* fix ninja bomb component check
* remove TryGetRole
2024-10-18 15:38:16 +02:00
nikthechampiongr
ee434e397d
Rename fix ( #31654 )
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* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()
* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text
Requires engine change
* Fix localisation strings
* Make PDA search be based on a renamed entity's Uid instead of its old name
To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player
* Fix bad merge???
huh
* Use AllEntityQuery
2024-09-15 11:55:03 +10:00
metalgearsloth
afd0618a60
Station AI ( #30944 )
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* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
2024-08-28 10:57:12 +10:00
Scribbles0
220aff21eb
Melee Executions ( #30104 )
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* melee executions
* fix damage bug
* cleanup
* address reviews hopefully
* resistance bypass mechanic
* component changes
* self executions (not finished yet)
* self execs part two
* ok i fixed things (still not finished)
* finish everything
* review stuff
* nuke if (kind = special)
* more review stuffs
* Make suicide system much less hardcoded and make much more use of events
* Fix a dumb bug I introduced
* self execution popups
* Integration tests
* Why did they even take 0.5 blunt damage?
* More consistent integration tests
* Destructive equals true
* Allow it to dirty-dispose
* IS THIS WHAT YOU WANT?
* FRESH AND CLEAN
* modifier to multiplier
* don't jinx the integration tests
* no file-scoped namespace
* Move the rest of execution to shared, create SuicideGhostEvent
* handled
* Get rid of unused code and add a comment
* ghost before suicide
* stop cat suicides
* popup fix + small suicide change
* make it a bit better
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Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 13:05:54 +10:00
Cojoke
927cf7799f
Remove uses of AllObjectives ( #30077 )
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Remove the uses of AllObjectives
2024-07-16 10:17:18 +03:00
Kara
1596e04d0f
Resolve all non-obsoleting warnings in content ( #27934 )
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* Resolve all non-obsoleting warnings in content
* Update ClientGameTicker.cs
* Update SkeletonAccentSystem.cs
* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
deltanedas
24ab5c0982
ninja criminal records hacking ( #24982 )
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* more humour
* spotted a troll
* add TryFindObjective to MindSystem
* replace copypaste bool conditions with CodeCondition
* use CodeConditionSystem in ninja + add handling for criminal hack
* add criminal records hacking
* update objectives
* :trollface:
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 23:35:11 -07:00
Leon Friedrich
229caa10bf
Fix some TryGetMind overrides relying on player data ( #26992 )
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* Fix some TryGetMind overrides relying on player data
* A
* Rider has bamboozled me
* Update `data.Mind` before attaching to entity.
2024-04-16 14:26:32 +10:00
J. Brown
b26e9a9a32
Fix #22933 - Job-specific Uplink items leaking to non-job minds ( #23179 )
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Fix for 22933 - SharedMindSystem now checks for VisitingMindComponent too.
2024-02-22 22:03:44 +11:00
Kara
05d42dce9e
Don't predict mind examine ( #23769 )
2024-01-09 01:02:38 -07:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
crazybrain23
bc533733c4
Show "departed and moved on" for when a ghost role is taken ( #21092 )
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* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
2023-10-26 22:27:36 -04:00
Leon Friedrich
0880145ac8
Mind tweaks & fixes ( #21203 )
2023-10-24 10:23:56 -04:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
5934c6728f
Replace all T : Component constraints with T : IComponent ( #21073 )
2023-10-17 19:42:47 -07:00
Slava0135
6f8c2b7e52
Use conditions to store progress for Ninja objectives ( #20254 )
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* TryGetObjectiveComp
* helper function to get objective
* store N of jacked doors in condition
* store called in threat bool in condition
* store techs in steal research condition
* fix access
* remove unused transform system
* use popup from shared system
* fix formatting
* condition => obj everywhere
* i fogror to remove downloaded nodes from role
* change signature
* use query
* View Variables
* spider charge detonated => condition
2023-10-10 09:32:10 +03:00
Leon Friedrich
427cae2d25
Misc mind tweaks and fixes ( #20614 )
2023-10-06 18:00:48 -07:00
deltanedas
f7711edbe3
Objectives ecs rework ( #19967 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00