Commit graph

10125 commits

Author SHA1 Message Date
Whatstone
cdd526ee0a
Fix killer tomato visual bug after mutation, cleanup Plant*System IComponentFactory instances. (#46201)
* MutationSystem: take GrowthStages from new plant

* get the rest of the IComponentFactory instances

might as well

* todo bem
2026-09-27 17:05:57 +00:00
Leon Friedrich
5a7660ea04
Fix bug in ServerStation, and minor BwoinkSystem regex tweak (#46208)
Fix bug in ServerStationSystem.OnStationGridDeleted
2026-09-27 16:11:39 +00:00
Princess Cheeseballs
015a1a44d0
Fix Dynamic Rule (Real) (#46197)
fixe
2026-09-26 22:11:51 +00:00
Princess Cheeseballs
f6fd7de6ec
Mild Cryopod changes before stable (#45452)
* mild cryopod change

* boergere

* lower it again

* asdsdaasddsa

* they call me flip mcflop
2026-09-25 14:44:40 +00:00
Acts1631
d8bbda5793
Check access for communications console broadcasts (#46049)
Check access for communications screen broadcasts
2026-09-24 15:40:46 +00:00
SlamBamActionman
19bc31aef7
Add "new player label" over the head of players joining the game for the first time (#44709)
* Initial commit

* RMC? I 'ardly know 'er

* Sprout

* Rework it to use job icons

* Revert the one change

* Always the one yaml

* Easy review changes

* We do a little salami

* Review changes

* NIGHTMARE NIGHTMARE NIGHTMARE

* Update to use StatusIconPrototype only

* Remove async

* Aaaand remove the comment, bah

* Review fixes

* Update master

* Add the ability for ghosts to see

* Byte backing

* Review fix + comment

* Update to 90 min

* Add todo message
2026-09-24 15:34:37 +00:00
ScarKy0
eefa7073c7
Changeling Fleshtomb (#45851)
* init

* make it proper

* listing, random humanoid appearance to shared

* oops

* moar

* pre-pr cleanup

* examine change

* partial review

* ye

* comment

* examinable

* sounds

* TrapInContainer >>>>>

* textures

* ambience

* fix

* Change collection to use leftclicking

* last minute balance change fuck everything

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-09-24 12:31:06 +00:00
Varen
c512e35bf9
Add bolt signal to door outputs (#44940)
* Add bolt signal to door outputs

* Update DoorSignalControlSystem.cs

* fix test

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-23 19:54:44 +00:00
Whatstone
23d7992f68
Bugfix: Stop ID card consoles from bulldozing job icons on access changes (#45002)
ID card console check vs. null, default bad lookup
2026-09-23 14:14:52 +00:00
Dmitry
4d6efc8dfe
Announce logging (#46147)
* Announce logging

* 2

* 3
2026-09-23 13:31:53 +00:00
ScarKy0
040d28fb9d
Start slug stasis after taking a corpse (#46138)
yay
2026-09-23 13:19:14 +00:00
AndrewFenriz
17ff8effa0
Separate announcement signatures from message text (#46111)
* upd chat

* update

* fix logs

* better?

* fix doc

* IsNullOrWhiteSpace
2026-09-22 19:27:50 +00:00
Princess Cheeseballs
f8a29e834b
Fix Infinite Sleeper Agents + Tests (#46065)
* would you rather have infinite traitors but no game or infinite game but no game

* whitespace of doom

* also don't need that anymore!

* I'm fucking stupid actually :P

* fix that bug before someone else has to dive it in 2030

* pish

* merge my fixes!!!
2026-09-22 18:30:24 +00:00
UpAndLeaves
1e3b924417
Allow toggling shuttle docks via network linking (#45734)
* Allow toggling shuttle docks via network linking

* RQC

* RQC 2

* Fuck shit I fucked it

* More explainin'

* RQC

* review

* Fix merge issues

* Update DockingSignalControlSystem.cs

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-22 10:20:40 +00:00
SlamBamActionman
0cd76c7bac
Add industrial smelters (admin only) (#43651)
* Initial commit with shredder base functionality

* Fix items being deleted and make items continue moving after a grid tile gets deleted

* Make a bunch of previously unpullable/unrecyclable things work

* temp commit

* Fix the recycling hitbox to actually be good code

* Fix material spawning via tiles

* Finish up the prototype visuals for the shredder

* SHRED EVERYTHING

* Add reduced efficiency for recycling with shreder

* Fix miss in conflict merge

* Make more things pullable

* Update shredder textures to look different to recyclers

* Remove unused

* "fix" repairability and sprites

* Update sprites, set up TODO-s

* Fix switches, description

* Fix up some comments

* Add "Do Not Map" to the smelter

* Add to meta.json

* Review fixes

* Review changes

* Review changes

* Remove readonly in new system

* Aaaand partial class

* Fix the final test issues

* Update and resolve merge conflicts

* Update the impulse strength to match new mass values

* Fix issues after merge conflict

* Update size, fix physics resolve errors, prevent computers/circuitboards from being deleted

* Review comments

* Fix tiles giving steel

* Add a todo about tilestacking
2026-09-22 09:04:21 +00:00
dragonryan06
b8640a4c58
Fix angry bees in a worn backpack gibbing the player (#45761)
* Fix angry bees in a worn backpack gibbing the player

* Properly handle being contained in a container that does not have EntityStorageComponent

* Delete YAML reference to removed property

* Remove redundant check, rename field to feedback
2026-09-22 08:53:51 +00:00
AftrLite
3d022fff3d
Move RuleGridSystem to Shared (#46116)
* wow i wonder if this works

* fix my own stupidity
2026-09-22 04:18:31 +00:00
qwerltaz
c7ae067137
SHARK (#45759)
* carp rift spawns sharkminnows too

* make sprite correct and copy dragon color

* move mouth shader outside base carp

* carp logic for each carp

* shark weight 0.15 :DD

* sharkminnow health to 100

* Formatting

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-21 12:05:28 +00:00
cashew
5d03ee4c3b
Fix admin log names (#46079)
* this would actually have to be italic and fuck that

* add messageName seperate from name
2026-09-21 11:03:04 +00:00
Whatstone
27ca7ebbc6
Cleanup: Resolve GameRule warnings. (#46094)
* Resolve StationEvent warnings

* fix misuses of ent after rename, paracusia flip

* oh god more rules

* comments, whitespace, unnecessary precision

* comments, NotNull->IsNull

oops

* more consistent ent vs. ent.Owner, whitespace

* Greytide: "with accress from... access groups"
2026-09-20 17:55:24 +00:00
phönix
d6a8071e81
Predict SpawnAfterInteractSystem (#45955)
* init

* hmmmm

* huh

* final

* hmmm

* test

* test2

* huhhuh

* minor cleanup

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-20 00:30:58 +00:00
eoineoineoin
1a22fc0228
Fix empty popup texts being raised (#45728)
* Don't raise empty popups

* Discard whitespace popups, for good measure
2026-09-19 21:20:12 +00:00
SeungWon Kim 김승원
1049e4881c
Fix microwave's ActivelyMicrowavedComponent handle (#46021)
* fix: 🐛 Fix bug where MicrowaveSystem:OnReactionAttempt is listening to the wrong event type

Bug accrued later after the working implementation #35459

* fix: ⏪ Reimplement `MicrowaveSystem` listening to `SolutionRelayEvent` for cancelling reagents reaction

Checkout https://github.com/space-wizards/space-station-14/pull/46021#pullrequestreview-5201368876
2026-09-19 02:26:34 +00:00
Fildrance
a5fc42e83d
refactor: adapt artifact gen to balanced artifacts (#45862)
* refactor: adapt artifact gen to balanced artifacts

* refactor: cleanup and no-additional-allocation optimization

* refactor: revert memory allocation optimizations in favour of readability

* refactor: simplify amount of arguments to be used during generation, add xml-doc

* refactor: more cleanups

* refactor: xml-docs

* refactor: comment on missing error log + change EntityTableSystem.GetFirstOrDefault to EntityTableSystem.GetFirstOrNull

* refactor: fix typo
2026-09-18 19:45:47 +00:00
AndrewFenriz
53e29ab962
Move admin smites to prototypes (#45550)
* Add prototype-backed admin verb framework

* Add reusable admin verb operations

* Add smite-specific admin operations

* Migrate admin smites to prototypes

* More docs for god of docs

* We dont have prediction here, so...

* Final cleanup

* Fix adminSmite

* Add segment display control

* Add generic thermoregulator

* Add thermobath systems

* Replace hotplate with thermobath

* Refine thermobath layout

* move simple smites to effects

* move comps to effects

* move add action to effect

* move add mind role to effect

* move add user interfaces to effect

* move godmode to effect

* move eye zoom to effect

* move speed swap to effect

* move spill bloodstream to effect

* move remove organs to effect

* move cream pie to effect

* move slip to effect

* fix server effect usings

* move homing rod to effect

* move locker stuff to effect

* move tabletop dimension to effect

* move pinball to effect

* move yeet to effect

* move silicon laws to effect

* move ghost kick to effect

* remove admin operations

* revert sht

* remove BOM

* use admin verb prototypes for smites

* add heart attack smite prototype

* docs update

* fix AdminSmiteVomitOrgans

* split and move to shared

* move to shared

* move to shared and predict

* PredictedQueueDel

* fix Popup

* fix HomingRod

* port DeleteEntityEntityEffectSystem

* fix StuffIntoLockerEntityEffectSystem

* upd

* fix eye

* fix movement

* fix!!

* fix and doc

* Add admin verb category prototype

* upd AdminVerbPrototype

* split verbs

* SuperSuperSuperBonk

* Update PopupMessageEntityEffectSystem.cs

* fields

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-18 19:01:16 +00:00
Princess Cheeseballs
1e1f7748fe
Fix ancient 2022 ghost test failures (#46060)
* fix ancient 2022 ghost test failures

* remove my logs

* update the comment to be accurate

* remove braces

* better loggeewafsafasafsafsfasfasfasafs

* What does bro even do?
2026-09-18 04:12:59 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Princess Cheeseballs
2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00
cashew
c6dfa83962
fix admin chat lobby names (#46043) 2026-09-15 23:39:14 +00:00
Jessica M
6a9421f18a
remove all instances of  (ZERO WIDTH NO-BREAK SPACE) (#46040)
remove all instances of 
2026-09-15 20:48:08 +00:00
cashew
4bde1c1120
Port Chat Follow functionality from AfterLight (#45375)
* ports chat follow function from AL and removes PJB implementation
forgor to commit earlier so it's just one chunk

* fixes accidental MiscTab.xaml restructuring

* fix name color

* remove unused function

* cvar summary

* typo

* accidental doc removal

* fix test fail

* fix test fail

* like i said first pr :|

* inject in constructor

* adds chat links to Local, Whisper, LOOC and Dead Chat respects Admin ghost privacy

* i hate chat code

* remove cvar

* single events file

* adds CanGhostWarp back

* filter for admin ghosts

* move tag

* remove ChatLinkTag.cs

* fix speechbubble rendering

* i want to bash my brain in

* kill chatcode

* formatting

* testfail

* still not working

* atleast deadchat works now

* even prettier TextLinkTag.cs

* fix speechbubble rendering for looc

* docs

* renaming and better docs

* Revert "remove cvar"

This reverts commit 1acb168f

* final changes (hopefully)

* requested changes

* can't parse -

* change TextLinkTag again

* formatting and typo

Co-authored-by: Connor Huffine <chuffine@gmail.com>

* quickfix

* no logging for now actually

* i will work on this in the morning

* restructuring

* wip

* final restructuring and docs

* still not done btw

* review

* docfix

* actually we can filter for admin ghosts

* doc

* fix color

* fix fix color

* review

* all I care to clean up

* bold names

* doc

* admin warp

* fixed

* fsaasffsa

* GOD ONCE SAID: GOOD ENOUGH

* they call me the shuffler

* admin chat links

* forgor newline

* fix?

* actual fix

* dumb stuff

* chungus

---------

Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-09-15 08:05:17 +00:00
TheShuEd
1a8e576505
LitOnPowered & AmbientOnPowered update on init (#45995)
* minor fix

* Update LitOnPoweredSystem.cs
2026-09-14 18:03:23 +00:00
riccardi48
fe6b83c5c7
Telepad can link to multiple consoles (#44936)
* init

* oops

* whitespace

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* whitespace

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* cleanup

* Doc up

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Simplify

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* datafield

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-09-11 14:14:04 +00:00
ScarKy0
5186b8f8ff
Changeling Carepackage (#45967)
* yeah

* renames

* sure why not

* mute!

* pulling

* sounds + bite

* moar

* unused

* Update changeling.yml

* consistency
2026-09-10 17:14:47 +00:00
Whatstone
0d1f27afb6
Bugfix: Surveillance camera heartbeat fixes (#45921)
* surveillance camera heartbeat fix

* Add DeviceNet./Surv.Cam.Router to wireless routers

* consistent component order
2026-09-09 08:59:01 +00:00
SeungWon Kim 김승원
e48e040b9b
fix: Skip thermal regulation if the mob is dead (#44722) 2026-09-09 07:56:46 +00:00
Domanik Maresch
d9e0832085
Zombified bloodstreams no longer have a max of 1u (#45465)
* change solution from 1u max to 600u max

* Added in a helper method to BloodstreamSystem to account for changing the BloodRefreshAmount. Added datafield to ZombieComponent to store the original BloodRefreshAmount on UnZombify. Added a tag 'CannotRegainBlood', that applies in Bloodstream's TryModifyBloodLevel, to account for Saline or other reagents directly modifying blood level.

* we properly use a bool this time and not a tag

* should probably remove a tag that's unused. makes sense why test failed

* remove the tag causing the errors. i forgot the second spot.

* remove unneeded reference to TagSystem, scale new BloodReferenceSolution to the previous MaxVolume

* set the hardcoded 600 back to a 1 for scaling purposes

* removed MetabolizerComponent from organs of zombies during Zombify
2026-09-07 09:16:08 +00:00
KloopRE
4bd89cd4d0
Fix logic for gestation check in AnimalHusbandrySystem (#45882)
* Fix logic for gestation check in AnimalHusbandrySystem

* Enhance reproduction logic with gestation check

Added check for gestating state in reproduction logic.
2026-09-06 17:01:06 +00:00
Sir Warock
ec63a41842
Cleanup of UseDelay (#45350)
* Moving into Systems & Components Folders

* splitting into API file

* Make Method accept null values

* small fix
2026-09-05 17:10:50 +00:00
Zeneganto
993c819032
Fix roundstart grids/shuttles name (#39935)
Update GridSpawnComponent.cs
2026-09-05 03:35:03 +00:00
Rami
2fff88d7b8
Zombie event tweaks for new ambu changes (#45469)
* Zombie event tweaks for new ambu changes

* oops
2026-09-05 03:07:11 +00:00
SlamBamActionman
0c1312a2f6
Add heart attack smite for admins (#45837)
* Initial commit

* Fix the meme
2026-09-04 13:01:05 +00:00
Whatstone
1885238b4d
Bugfix: RandomSpawnerComponent now spawns rare drops again. (#45833)
* Restore the rare drops

* what newlines there were never newlines

you're crazy

go home

* Comment spawner components, system, tableselector

* known to cause cancer in the state of california
2026-09-04 07:21:20 +00:00
SlothBasket
b1323acc43
Botany Refactor Bugfixes and Value adjustments (#45752)
* Fixes Cryoxadone De-Age, properly adjusts lastHarvest. If age would be reduced below 0 reverts plant to seed with current genetics.

* Botany Bugfixes. Cryoxadone De-Age fix. Cryox Regression to seed re-added. Seedless Produce no longer have seeds. Proper Temp tollerance ranges restored. Production no longer clamped to maturation.

* Restore Content Server+Client run configuration

* Fix formatting in Content Server+Client run configuration

* Address botany review feedback

* review

* fix weed

* fix

* fix 2

* Update PlantSystem.cs

* refactor: revert to EntityTerminatingEvent and leave warning for next generations

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-09-03 14:57:34 +00:00
eoineoineoin
80c5c3f991
Fix fax (#45731)
Fix fax prototypes
2026-09-02 04:11:11 +00:00
Fildrance
8bf0961e5a
Feature/refactor xenoarch trigger to be entity table ed (#45608)
* refactor: rough strokes for initial implementation

* refactor: fix ada remarks

* refactor: fix XenoArtifactNodeParser not displaying trigger and effect properly in autocompletion

* refactor: more changes for IsNotRepeatingCondition

* refactor: update triggers declarations

* refactor: remove IsNotRepeatingCondition - duplicate

* refactor: fixup after merge with master

* refactor: properly handle creation of improper trigger set, all selectors gt ToString override!

* refactor: fix missing weight for some triggers, XenoArtifactCommand.UnlockAllNodes now accepts multiple entries

* refactor: fix trigger hints loc being name explicitly and failing tests

* yaml changes

* rename

* refactor: fix xml-doc copy-paste for XenoArtifactTriggerParser

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-31 20:58:52 +00:00
Rouden
cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00
taydeo
1b19d3c05e
[FIX] Mice now eat and drink (#45719)
* fix mice not eating despite being hungry

* Update Content.Server/NPC/Systems/NPCUtilitySystem.cs

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* do same fix for thirst

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
2026-08-29 07:11:16 +00:00
Голубь
24996fcbd3
changeling store update (#45674)
* `

* ups

* ups2

* Update changeling.yml
2026-08-26 18:34:27 +00:00
Errant
6f4aab892f
Merge branch 'master' into stable-merge-fix-20260825-1 2026-08-25 23:48:18 +02:00