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3 commits

Author SHA1 Message Date
AndrewFenriz
53e29ab962
Move admin smites to prototypes (#45550)
* Add prototype-backed admin verb framework

* Add reusable admin verb operations

* Add smite-specific admin operations

* Migrate admin smites to prototypes

* More docs for god of docs

* We dont have prediction here, so...

* Final cleanup

* Fix adminSmite

* Add segment display control

* Add generic thermoregulator

* Add thermobath systems

* Replace hotplate with thermobath

* Refine thermobath layout

* move simple smites to effects

* move comps to effects

* move add action to effect

* move add mind role to effect

* move add user interfaces to effect

* move godmode to effect

* move eye zoom to effect

* move speed swap to effect

* move spill bloodstream to effect

* move remove organs to effect

* move cream pie to effect

* move slip to effect

* fix server effect usings

* move homing rod to effect

* move locker stuff to effect

* move tabletop dimension to effect

* move pinball to effect

* move yeet to effect

* move silicon laws to effect

* move ghost kick to effect

* remove admin operations

* revert sht

* remove BOM

* use admin verb prototypes for smites

* add heart attack smite prototype

* docs update

* fix AdminSmiteVomitOrgans

* split and move to shared

* move to shared

* move to shared and predict

* PredictedQueueDel

* fix Popup

* fix HomingRod

* port DeleteEntityEntityEffectSystem

* fix StuffIntoLockerEntityEffectSystem

* upd

* fix eye

* fix movement

* fix!!

* fix and doc

* Add admin verb category prototype

* upd AdminVerbPrototype

* split verbs

* SuperSuperSuperBonk

* Update PopupMessageEntityEffectSystem.cs

* fields

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Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-18 19:01:16 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Princess Cheeseballs
4059c29ebc
Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00