Whatstone
a88d2c5164
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
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* PopupClient to PopupEntity/Coordinates
* PopupPredictedX to PopupEntity/Cursor/Coordinates
* The rest of the damn owl
* nullability fixes
* Buckle cleanup
* cleanup, address PR comments
* ExecutionSystem: one popup method
* correct my filthy lies
* Apply most of ajcm's suggestions
* return user to SharedItemRecallSystem.cs
* Fix lingering Ensnarable broadcast popups
* targeted drain popups
* fix lingering untargeted Guardian popups
I read the comment on GuardianHostRecall. Oops.
* target stethoscope popups
* fix the PDA vibration popup
* Fix target for encryption key removal popup
* anomaly scanner: args.User, not uid
* disposal unit comment, bcast pda vibration popup
2026-07-16 21:54:33 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility ( #43863 )
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* IoC source gen compatibility
Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.
* Missed a spot
2026-05-09 03:29:58 +00:00
themias
c32d52502b
Mail Fraud [Traitor Objective] ( #43560 )
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* save
* cutting open your own letter check
* typo
* update and use API method
* tweak text
* generic counter system
* update requires
* review comments
* api method
* Update Content.Server/Objectives/Systems/ConditionCounterSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Update Content.Server/Objectives/Systems/ConditionCounterSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Update Content.Server/Objectives/Systems/ConditionCounterSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* remove break
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Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-04-22 00:44:10 +00:00
ScarKy0
ee33792b33
Event based lock access ( #40883 )
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* init
* some bonus stuff
* CheckForAnyReaders
* reader
* doc
* review
* fuck yaml
* Me when I push changes myshelf
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-17 02:04:43 +00:00
ScarKy0
a16504fa42
Tearable Deliveries V2 ( #36815 )
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* Add new fields to DeliveryComponent for #36636
* Setting the baseSpesoPenalty for currently available deliveries
* Small fixes
* Basic delivery penalization
* Penalty and reward multiplier calculation in place
Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.
* Calling penalty no longer happens on opening
* Extract multiplier getting
* Removing unused include
* Changing method description. \n\n Not actually sure what I meant by the first one
* Localising default delivery messages
* Unused include removal
* init or smth
* minor tweaks
* I KEEP MERGE CONFLICTING MYSELF
* comments
* no icon
* slight increase
* slarti changes
* forgot
* stuffs
* yippee
* Locn't
* doc
* partial review
* message
* review
* pain
* stuff
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Co-authored-by: Lmorgan89 <billsmith116@gmail.com>
2025-04-24 21:47:46 +02:00
ScarKy0
e57325b797
Fixed delivery popups ( #35724 )
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* :)
* cool stuff
2025-03-08 22:08:41 +01:00
ScarKy0
3281f408eb
Cargo Mail System ( #35429 )
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* shitcode init
* biocoding, SpawnTableOnUse, Moving shit to shared
* server :(
* fixes
* ok works
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs
* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs
* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs
* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* big stuff
* preperation
* temperory spawning thing for testing
* Update CargoDeliveryDataComponent.cs
* kinda proper spawning idk god save me
* cleanup (kinda)
* preparation 2.0
* stuff i think
* entity table work
* renames
* spawn ratio based on players
* comment
* letter tables
* more spam
* package tables
* comment
* biocodedn't
* builds correctly
* cleaning
* Update deliveries_tables.yml
* labels
* package sprites
* mail teleporter
* revert testing value
* fix test
* fix other test
* i love tests
* mail teleporter enabled by default
* random cooldowns
* fixtures
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl
* clean
* fuck paper scrap
* oops
* fuck SpawnTableOnUse
* mail teleporter board in QM locker + addressed review
* oops
* clean
* sound on delivery spawn
* address review
* partial review address
* partial review addressing
* addressing partial review
* pratarial revivew address
* misprediction hell
* stuff
* more stuff
* unrelated
* TODO
* link
* partial review
* DirtyField
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Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-07 14:51:08 +01:00
ScarKy0
a54960eb81
Fingerprint Reader System ( #35600 )
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* init
* public api
* stuff
* weh
2025-03-01 10:41:37 -08:00