* Yay
* Do a LOT changes in yml
* and again
* Finale changes
* yml and locale
* locale tweak
* yml and charp cleanup
* fix carpets
* and some-some
* And some
* I want to believe that its last🙏🙏
* 😭
* 😭😭
* clean
* fix
* AAHHAHAHAHAHAH
* fix
* FINAL
* thisguyusa...
* LAST_ONE
* wawa
* merge2
* sdobfjibwdsjaqaksmzxsowaw2edqw84
* aoaoaooaoaao
* this hardcode took 30 minutes of my life
* fix aaaa
* fix test
* FIX BUILD
* oops
* oops
* aaooaoaoa
* fuck
* oops
* refactor: cleanup after merge + use protoId in KitchenSpikeComponent
* refactor: fix butcherable stuff again!~
* fix: now actively checks for EdibleComponent on slicing, predicted items splitting
* fix: changed knife.yaml to use Slicing tool
* fix: no more sounds spam on chop-chop
* refactor: cleanups
* refactor: default time value for slicable
* refactor: whitespaces and extract variables
* fix: slicable no longer prevents InteractUsingEvent by marking handled w/o actually handling
* feat: chopping trees now requires sawing tool, same for slicing logs
* refactor: cleanup after merge
* refactor: fix non-related PR changes
* refactor: rename locid
* refactor: remove unneeded red 'slice' verb name when slicing entities with mob-state.
* refactor: simplify test code changes
* refactor: better readability for test
* refactor: linebreak for unary op
* refactor: xml-doc for SliceableComponent corrected to be more fitting.
* refactor: cleanup SliceableSystem some more
* refactor: use HasComp instead of TryComp in AddSliceVerb
* refactor: extracted methods to improve readability
* refactor: remove unchecked operator - not needed when casting from uint
* refactor: SliceableSystem cleanups, fix logs not being chopped due to solution splitting
* fix: slice verb is now showing up even if disabled, slicing is done even if there is no solution to split, replaced direct dependency for sliceable component to food component with default solution-name
* refactor: comment about RandomPredicted + toy knife now fits into clown shoes
* refactor: remove EdibleComponent dependency from SliceableSystem
* refactor: moved SliceableSystem into ToolRefinableSystem
* refactor: basic renaming for comps
* refactor: cleanup after merge
* refactor: reorder methods, renaming, simplify polymorph related conditions on slicing
* refactor: xml-doc + reorder yaml fields
* refactor: fixing yaml + method renaming, unused usings removed
* refactor: removed unused usings
* refactor: fix typo
* refactor: remove reference for deleted meat proto
* refactor: clean up yaml after merge
* refactor: fix multiple typos from mass replace
* refactor: fix missed field renaming
* refactor: ensure all entities that had ToolRefinable got BaseSlicingRefinable (aftermerge cleanup)
* refactor: undo solution-related changes for animals.yml
* refactor: fix invalid parent set for corgi + fix amount of slices for the rest of pies
* refactor: revert Solution to SolutionContainerManager changes after merge
* refactor: revert Solution to SolutionContainerManager changes after merge
* refactor: fix invalid property name for toolMissingQualityTooltip in yml, fixed missing entity on which AttemptToolRefineEvent is raised
* refactor: remove over-indent for components of BaseSlicingRefinable and for Slicing tool quality
* refactor: remove over-indentation on MobCarpHolo
* empty collection
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Facelift Microwave UI
Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active
* Microwave now shows Elapsed time
* Fixed bad formatting
* Added new term for "BottomMargin"
* Change yellow color
* Update StyleNano.cs
just spacing fixed
* Cook time countdown now detached from server
Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan
* Update MicrowaveMenu.xaml
forgot to re-add item space
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Refactor ReagentGrinder
- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.
* Use a timer on component instead of SpawnTimer
* s/StorageCap/StorageMaxEntities
* Transform the Cloning Pod visualizer into a generic enum visualizer for simple cases like it
...I find it helpful at times like these to remind myself that our true enemy is
code. Code is what makes our programs run and generally is required for all of
these machinations to function in any way at all...
* Give the kitchen/meat spike a visualizer
* GenericEnumVisualizer: Byteify enums, switch to TryGetComponent for sprite
* Rename SolutionContainerCaps -> Capability
* Move IExamine event to Chemistry System.
* ECS the ISolutionChange into SolutionChangeEvent
* Unify SolutionContainer into a single shared component
* Replace ISolutionInteraction with SolutionContainerComponent
* Move all methods from SolutionContainer to ChemistrySystem
* Refactor EntitySystem calls to Dependencies
* Refactor SolutionContainer to SolutionManager
* Fix yamls
* Fix test fails
* Fix post merge issues
* Fix various issues with SolutionManager
* More fixes
* Fix more components
* Fix events not being directed
* Fixes for Hypospray
* Separate removal and iteration on Metabolism
* Fix creampie problems
* Address some of sloth's issues
* Refactors for Systems
* Refactored solution location
* Fix tests
* Address more sloth issues
* Fix dependency
* Fix merge conflicts
* Add xmldocs for Capabilities components
* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable
* Replace Grindable/Juiceable with Extractable
* Refactor field names
* Fix Drainable
* Fix some issues with spillable and injector
* Fix issues with Grinder
* Fix Beaker having duplicate solutions
* Fix foaming
* Address some MGS issues
* Fix Uid issues
* Fix errors in solution Tranfer
* Fixed some extra values constant values
* Cola is drinkable now
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>