Commit graph

11 commits

Author SHA1 Message Date
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
August Sun
3b1997d9c0
Adds the Xenoborg Heavy Radioactive module (#43126)
* Added radioactive prototype and audio

* value changes, pointlight removal

* Added XenoborgVisualsComp and System, added visuals sprite for radioactive layer

* Fixed XenoborgVisualsComp to show on sprite

* Removed action button

* Fixes

* fixes

* cleanup

* make sprite brighter

* why was this removed?

* just remove the diff

* fix test fail

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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Samuel-C <samuelcamilo8@gmail.com>
2026-08-04 15:46:41 +00:00
Xeri Marai
fcc7f9e7f8
Sprite Fade Overlay Restricted to overlapping clickables (#37907)
* Sprite Fade Overlay Restricted to overlapping clickables

* Added an IgnoreClickableRestrict for larger objects, and put it on Anomaly Generator as an example

* Adjusting fade changes based on review

* double for avoid

* {

* fsnjhjasfhfsajkasfhj

---------

Co-authored-by: jessicamaybe <jessica@jessicamaybe.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-06-29 05:54:09 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
slarticodefast
2e0b11ea51
fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
slarticodefast
71f21d96f7
Move scale command to content and turn it into a toolshed command (#39349)
* scale command

* fix namespaces
2025-08-06 14:33:21 +02:00
deathride58
4d0d2e4c5a
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
2024-01-03 17:39:00 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Nemanja
4c2b521c90
Water gun cargo crate (#16172) 2023-05-07 13:14:54 +10:00
metalgearsloth
3400af11cd
Add sprite fades for occluding sprites (#13267) 2023-01-05 16:45:23 +11:00
metalgearsloth
a29d8b9fa2
Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00