* handheld crew monitor - sprite splitting and unpowered state
* darken the screen some more
* handheld station map
* commit
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Co-authored-by: HoofedEar <HoofedEar@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* init
* targets
* attempt 1 at this
* init
* rename file
* dont roll unkillable antags for kill objectives
* refactor: do not allocate on MindGetAllAntagTags when fail to get MindComponent, remove unneeded linq
* refactor: cleanup and added test for new condition. might be oddly specific but...
* oversight
* refactor: test cleanup after review
* refactor: fix changelog (AGAIN GOD DAMMIT)
* refactor: revert changelog thing, make it separate PR
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Co-authored-by: Fildrance <fildrance@gmail.com>
* Add total identities gained field and copy relevant objectives
* Update objective description to make clearer that DNA sting works
* Update most identities objective description to make clearer that DNA sting works
* renames
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
* insanity
* changeling real pliz
* the wizard
* no conflict plz :3
* Update Content.Server/Objectives/Systems/ChangelingEscapeDepartmentConditionSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* linq is hell
* Update Content.Server/Objectives/Systems/ChangelingEscapeDepartmentConditionSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* comment & API
* wokism is real and is coming for you in this pride month
* i am stoopid and dont know how to code :3
* cleanup, self review, usual stuff
* oops
* comments and difficulty
* fuck everything
* add to rolls
* FFS
* self ontag
* filters? you should kill your mom, here's why women never fuck you here's how you could build a bomb.
* ncat
* Update Content.Shared/Roles/Jobs/SharedJobSystem.cs
eqweqwewqe
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* address slam,s reviews idfk this will be squashed anyway
* from captain sprite (apparently removed on master) to atmosian sprite
* Minor cleanup changes
---------
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* loving it
* wording ig
* first pass
* makes more sense
* Update changeling.yml
* issuers to prototypes
* *screams!!!!!!!!!!!!!
* functional
* yes im salty about the order
* works!
* screw this text
* add it to rolls
* nah
* review
* partial review
* no more roundend text
* remove append stuff
* guh
* var
* doorjack to counter condition
* howd i do that
* partial
* enumrate the
* cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* i dont know whether this works or not
* holy shit
TODO:
Devour X identities objective
* imports, API cleanup
* event
* objective
* partial review
* Update ChangelingIdentitySystem.cs
* yippee!!
* events
* fuck
* another one
* small fix
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* KILL THE AI
* cleanup and review
* fix :(
* Make it about as common as "KillRandomHead"
* me when I forget to fucking push
* remove AI dependency
* move to AI system
* whtiespace
* asfsaf
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* reorganize id card sprites
* add CBURN attribution
* comment offset
* fix captain ID steal icon
* oops
* update attribution
* slightly more precise language in attribution
* add aliases, cleanup parents and inhands
* adjust syndicate sprites
* missed a spot
* fix historic attribution issues, add black inhands to id cards
* errant curly brace begone
* control stripe color through yaml, meta fix
* make deathsquad blue
* Ninja Bombing moved to blacklist
* Added blocker to "Solars"
Solars is too generic for a named bombing target.
* Change to AllEntityQuery
More clear intent
* Update migration.yml
Add migration to 'null' for removed WarpPointBombing entity
* Update NinjaConditionsSystem.cs
Undo some tidying
* Changed to tag
Ninja blocking component is now a tag instead of a new component
* Update NinjaConditionsSystem.cs
detidying
* Update NinjaConditionsSystem.cs
Change to efficient enumerator
* Move blacklist to component
Moved blacklist to spidercharge component
* Update migration.yml
fixed component reference
* Update migration.yml
Fixes Saltern. Exo is more complicated.
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Energy magnum and projectile protos, locker fills, and traitor objective updates.
* Fix objective
* Objective and .rsi tweaks
* Rewrite item description.
* Remove energy shotgun self charging and decrease magnum disabler cost.
* Bring magnum disabler fire cost in line with regular disabler.
* Bunch of sprite improvements including charge status visuals.
* whoops
* Minor sprite edit for clarity
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* finally some good objectives
* oopsie
* guh fuck
* more steal objectives that are actually good
* i want to die
* fucking upload to github please
* adding it to the objectiveGroups.yml
* higher weights for testing
* upload
* just need to do text shit. coding done waow
* OBJECTIVES WORK AND HAVE TEXT. FIX VIS
* I THINK ITS DONE AAAAAAAAAAAAAAA
* grammatical fix
* more formatting fixes
* i might be stupid
* forgot to fix a weight issue
* more grammar grrrrrrrrrrrrr
* made the double barrel obj have higher difficulty since it's cared about more than beer goggles
* Requested Changes
* forgot a thing oopsie
* Added plastic clipboards; added plastic clipboards to the PTech machine; added clipboards & plastic clipboards to the autolathe
* Fixed plastic clipboard inhand sprites; added and implemented 'empty' clipboard prototypes
* Cleaned up code for empty clipboards; removed BoxFolderBaseEmpty since now it's redundant
* Extensive folder cleanup
* Bugfixed random folder spawns
* Reduced amount of paper in CrateServiceBureaucracy
* Medical folder sprite rename
* BaseTraitorSocialObjective sprite fix
* Added office paper to bureaucracy crate
* First pass at addressing recent review
* Second pass at addressing recent review
* Fix of weird migration.yml error
* whoops, forgot to undo the rename to folder-white.png in the last few commits
* whoops, didn't commit that last commit properly
* whoops, forgot to undo this reordering
So this was causing vulture to fail to round start because it could not find the prototype... this is being migrated into null anyway so no point in it being here
* Holy shit it's real. Theres actually animals in this joint
* WHITESPACE SPOTTD KILL KILL KILL
* Accidentally did a bad yaml oopsie
* Apply suggestions from code review
* when the stars kiss the sky
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Adds Survivor Antag
* Adds Survivor Role
* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to random global spawn spell
* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.
* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.
* Adds access to survivor game rule system
* Adds Survivor Rule
* Adds end of round survivor text
* Adds end of round reporting logic. Adds logic to start the survivor rule.
* Changes desc from centcomm to shuttle
* survivor (S)
* Checks if they're alive on the shuttle instead of centcomm.
* ftl text selection based on number of survivors.
* Removed Survivor Antagonist, replaced it with Free Agent.
* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.
* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.
* Fixes invalid entity issue
* Descs for Survivor Rule and Survivor comps
* Moves Survivor Rule to its own yml
* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag
* Changes shuttle xform call to just mapid
* Protoid fix
* THE WIZARD
* Wizard spawner
* adds the correct state
* Wizard preset and weight
* Fixes wizard rule
* Weight back to 100%
* Adds Random Metadata
* Wizard locs
* Puts requirements in the right place
* Adds wiz ghost spawner and mob
* wizard spawnpoint fix + shuttle mapping
* wizard loadout + fix wizard spawning + wizard random name
* comment
* Adds Wizard testing
* FIXES SHUTTLE ISSUE BASED REI
* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.
* Free Objective ECS + Base Free Objective
* Space Wizard Federation for Wiz Obj issuer.
* Wizard Objectives
* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule
* Renames midround to subgamemodes. Adds wizard sub game mode.
* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset
* Wizard midround event
* Fixes wizard midround
* Wizard Guidebook
* Removes todo
* Fixes text
* Removes wizard rule ECS, not needed
* Wizard jetpack
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>