* may god have mercy upon my soul
* stuff
* Revert "Always raise MobStateChanged on client (#45103)"
This reverts commit 1951b00875.
* keep the cleanup
* fuck you though
* review
* Update Content.Shared/DamageOverlay/SharedDamageOverlaySystem.cs
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* deltas
* queries
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Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* fix: bug where enabling auto chat highlights would overwrite existing custom highlights
previously, with this option enabled, it would save the auto highlights
to disk, overwriting any custom highlights the user had set up.
now the auto highlights are stored in memory (as they are different round
to round) and will not overwrite the custom highlights on disk.
* fix: improve ChatHighlightTest logic per PR feedback
* Add SegmentedBarChart
* CryoPodWindow: Integrate SegmentedBarChart
* Remove BeakerBarChart
* SegmentedBarChart: Fix first frame jank
To update the entries' widths, it needed Control.Width, but that wouldn't be available until later. I moved things around so that it gets updated in ArrangeOverride the first time.
* GasAnalyzerWindow: Integrate SegmentedBarChart
* AbsorbentItemStatus: Integrate SegmentedBarChart
* Remove SplitBar
* SegmentedBarChart: Fix UI scale bug
With 200% UI scale the gaps would be half the intended size.
* SegmentedBarChart: Explicit deltaSeconds
* AbsorbentItemStatus: Use bar chart's background color
* SegmentedBarChart: Edit comments
* SegmentedBarChart: Edit calculation explanation
* SegmentedBarChart: Fix a subtle UI scale bug
MinSmallNotchScreenDistance was promised to be in UI units in the comment, but it was actually in pixels.
* SegmentedBarChart: Add sheetlet and doc comments
* SegmentedBarChart: Use StylePropertyDefault instead of TryGetStyleProperty
* SegmentedBarChart: Remove unnecessary helper
* SegmentedBarChart: Small redundancy removal
* AbsorbentItemStatus: Small adjustments based on feedback
* SegmentedBarChart: Use named colors
* AbsorbentItemStatus: Draw a medium notch every six notches instead of five
This is because the capacity of mops was changed to 12. It looks a little better this way.
* SegmentedBarChart: Reorder functions, add doc comment
* Make guidebook not reset when re-opened to same guide
* Make guidebook only expand tree when guides are changed
* Update to match master
Make guidebook not reset when re-opened to same guide
Make guidebook only expand tree when guides are changed
* Reviews
* oop
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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* CustomBulletRenderer
* CustomIconStatusControl
* custom ammo counter system
* custom sprite ammo counter comp
* client custom ammo counter system
* need to register the component
* have tiles show in the ammo counter for the tile gun
* comment
* more sprites
* dont try to make 2 controls
* update mini tile sprite
* add horizontal mult
* remove horizontal mult and fix the math
* ensure there is no errors
* replace magical number
* simpler to understand
* remove unecessary stuff
* remove HasComp<CustomSpriteAmmoCounterComponent
* forgot those
* add important stuff back
* explanation
* damn, so simple
* make it better
* use item instead of icon
* remove useless comment
* set number of rows
* fix odd number
* component to hide the name
* update ammo capacity
* set the aligment to vertical
* add 2 px of margin
* move the margin up (that fixes things somehow)
* comment good
* Pointing at inventory items with mouse binding
* Make it work for items in containers too
* Deduplicate
* documentation and minor change
* more documentation
* caes switch
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: jessicamaybe <jessica@jessicamaybe.com>
* chat-with-open-radial-menu
* refactor: reuse checks in RadialMenuContextualCentralTextureButton.KeyBindUp in relevant codeparts of radial menu
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Admins can now see what items are contraband and chameleon in the strip menu
* Fix the color, the default is now red
* better admin view comment
* Simplify logic, make new simple slot overlay to combine logic
* Make isadmin logic a little clearer
* Minor cleanup / spelling mistakes
* change button shape
* change to res path
* opps
* Add option to change default behavior
* Fix spacing
* Remove unused
* Rename to default
* Take away the soul of the overlay
* Add tooltip
* Fix error
* Working commit
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* fix the tests I broke
* Remove methods that the client shouldn't be calling. Hamburger.
* light cleanup for now
* review
* whoop
* Commit this shit
* More stages. Something something, hamburger.
* last of the sprites. Now it's just lights, shaking, and sounds
* move comments
* bomb
* fuck it I'm done
* whoops!
* fix test fails
* review
* actually this is better™️
* forgot about you!
* remove unused space
* make it actually build smile
* borger
* grah!!!!
* review time
* Adj powerfactor
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* revert of the revert
* tests
* changes
* more fun
* test
* ccvvvar
* works but bad
* now its better
* more fixes
* more cleanup
* cleaning
* last fixes before move to glasses activ
* x
* glasses only
* working
* fix toolbox
* cleanup
* ThermalByte added
* small fix
* small optimalisations
* float bux fix
* comments add
* more comments
* more comments
* last fix
* revert cvar delete
* wrong blue shades
* cvar refactor
* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tweak to TryGetTemperature comment
* Factors are now const
* renames
* Interface for ThermalByte
* admin button
* cleanup
* sandoboxenabled
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Commit
* add the form post
* dv
* fixes
* Change wording
* Address review
* wording change
* Added some stuff
* New format
* bruh
* thanks perry!
* yes
* More fixes!
* typo
* Add a command to show the list, improve the UI slightly, split up command names
* Fix UI controller
* Add better comment
* Get rid of weird recursive thing
* Cleanup
* Work on moving feedback popups out of simulation
* Move round end screen subscription to feedback ui controller
* Finish moving feedback popups out of simulation
* Fix _ as parameter
* Clean up FeedbackPopupUIController
* Clean up commands
* Fix prototype yaml
* Fix openfeedbackpopup command description
* Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
* Address reviews
* Address reviews
* Fix FeedbackPopupPrototype.cs using empty string instead of string.empty
* Address some more of the reviews, style nano is still trolling sadly
* Fix feedback popup styling
* Fix PopupPrototype ID field not having a setter
* Address reviews
* Add label when no feedback entries are present
Change link button to not show when no link is set
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Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
* Simplify hands UI code
* i remembered about SortedHands in the component
* minor cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Initial toggle switch styling
* tweak toggle switch textures
* Simplify toggle SVG images a bit
* Better name for switch button
* Update CheckButtons that were already just regular buttons
* Match checkbox/text field outline colour instead of slider outline colour
* Use switch button for APC power
* Update switch button styling; add separate style for power buttons
* Use new switch button in midi channels menu
* Add spacer
* adjust switch button icon proportions, position
* Add disabled toggle switch styles, use improved pressed style setup, make APC breaker state visible to all
* Use Janet Blackquill's icon design; remove StyleClassPowerSwitchButton. Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Style switch children directly instead of with propagated styles
* Add attributions file
* Turns out source is a required field
* Move SwitchButton out of engine
* Move styles to sheetlet
* Make workaround for child controls not updating work in content
* Icon layers
* Set up ISwitchButtonConfig
* Fix disabled switch label font color
* Don't redefine base pseudostyles
* Use pseudoclass helpers for better readability
* Use margin instead of padding element
* Remove unused using statements
* Remove extra image file
* Update attributions for changed files
* Fix missing scrollbars in Admin Player List window
* Revert "Fix missing scrollbars in Admin Player List window"
This reverts commit c5aea1a0550deb1d1d7aae4e2dec964e93d2d8ae.
* Invalidate cached item height when item generation callback changes
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>