* fix that warning for one
* Shielding
* adjust health due to shields being squisher overall
* small change
* rider no longer angry
* remove unused imports
* affasfsa
* Initial commit - not sure why it won't trigger
* Fix it iuohgrhjkgsefawed SEALED not ABSTRACT
* Include for bloodloss and add a buffer time
* Review changes
* Yaml'd
* Add comment explaining no movement speed stop
* DRY principle for construction prototypes
* clean up atmospherics construction prototypes
---------
Co-authored-by: deltanedas <@deltanedas:goida.zip>
* Add highlight option to longovereye human hairstyle
* undo edit to development.toml
* Revert "undo edit to development.toml"
This reverts commit 67eee3ff774a75df2a8502e663ce074626b4ec73.
* undo edit to development.toml
* Resprite right-facing state
* Try to salvage marking colours when sprite count changes
* Use last existing colour if exists instead of flat white
* First iteration of new hairstyle
* Editing pass on sprites
* Possible fix for vulps?
* Remove debug log
* Add comment explaining additional index offset
* Clarify attribution in meta.json
* Reformat marking colour validation
* Raise error when less sprites than markings colours
* Evil displacement index change
* Comment out error throw for now since that will always fail tests
* Insert displacement layer at index + 1, with comment explaining
* VC Feedback: there are now three indices, removed commented out exception
* Displacement below original
* Add more detail to comment
* Changeling Slime Tests
Slime storage Add removal and contained item behavior tests
* Stick apples proto id up into a static var
* remove stray copied comment
* CR changes
Remove ChangelingTest Fixture
Change GrantIdentity to be Entity<ChanglingIdentityComponent?> and
resolve the comp, cleanup all the places where that matters internally
Changes required to tests
* cleanup
* more cleanup and test fix
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* adding a dangerous action system to allow pacified to interject with harmful action. making the microbomb explosion a dangerous action, to stop pacified syndicats from being able to blow up themselves.
* simplified code.
* cleaning up comments, making some slight adjustments based on feedback to performance.
* Fix items deletion on recycling for entities with `ItemSlotsComponent`
* Make it to be dependent on `DestructionEvent` instead
* Revert testing changes
* Actual proto fix
* Fix some other recyclable prototypes with ItemSlots
* cling
* eqwewe
* resprite 2
* another resprite
* Revert "another resprite"
This reverts commit fe61cf99835b59620c94720c1ca9e9b16e2e52c6.
* cleanup
- Made overlay more red
- Made action part of the NightVisionComponent
- Default UseDelay
- Less flavorful store listing (bc its the store)
- Removed unintended changes
* Update changeling.yml
* fix test
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Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Store last player whose mind was in container
* Send last player who controlled the entity's session ID along with other quick info
* No more spam
* Display last player info if there is no active player on entity
* Better looking separator
* Better looking separator but I didnt forget to ctrl s this time
* newline
* Address reviews
* cleaning
* Tiny tweaks
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* action to toggle night vision
* remove xenoborg stuff
* code to deal with actions
* fix issues with night vision action not working on entites that got it via clothing
* rename to Viewer
* handle the event
* make it 2 seconds
* no need to remove the action here
* redudant checks
* simple fix
* fix strange bug
* corrections
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Make grappling hooks work when you are under gravity on a floor
* Apply into the grappling rework, change the weight of grids
* Add *a* function to scale depending on mass
* Update the grappling system to feel a loooot better
* Just make the grappling hook lose grip if entity is unanchored, and also make it smoother to use.
* Tweak shuttle impact values to maintain current behavior
* Fix spray pushing with the new grid weights
* Update other thrusters to the new values (x1600)
* Update and reorder SharedGrapplingGunSystem
* "Fix" that one audio bug
* Include anchoring as being tethered to a grid
* Review fixed
* fuck everything
* i hate overlays hate client-sided systems i hate
* stuffs
* unused
* screw that event
* woaw
* relay
* Update SharedNightVisionSystem.cs
* SILLY!!!!
* Move CartridgeLoader to shared
* get containered bozo
* the dirtening
* mass shared the cartridges
* predict keb cartridges
* no overpopups
* the tidying continues
* review
* aaaaaa
* fix UI flickers
* dependency me
* mimed
* refactor: removed unused usings, dots at the end of old xml-doc, additional in line-breaks
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
* cvar for job priority
* add captain to dev build serverconfig
* new characters created via the UI will now also read the cvar
* removed a testing change