* Scope creep my ass
* why was this shit not pushed????
* gone...
* fix that
* review plus buildd
* asfsafsafsafsafas
* grug
* burber
* I'll fix this later
* shrimply die
* also this
* it's snerf or snuthin
* assaads
* round snend
* aaaa
* fix this shit for real
* actually, don't start GameRules until MapInit now that I think aboot it.
* forgot u
* don't actually need this part nullable
* Deffer comp removal
* one liner
* do that too
* chungus
* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)
* deferred removal :V
* aaaaaaaaaaaaaaa
* whhop
* Whoop
* better
* landmine that I placed for myself then forgot about lmao
* cleanup
* FUCKING `!`
* gotovo
* amogus
* please don't check by metadata I beg
* waawsasfdfsasfa
* sfafsasfafsas
* fdsaasffsasfa
* code
* fix
* fasasffasfasfsad
* chungaas
* I may be stupid
* gra
* graaaaaaaaaaaaaaaaa
* comment
* gra
* clearing is not predicted and would require major refactors, so don't cache on client.
* lame shit :P
* last holes
* nukeopsfsafsasafsfafsa
* why was that shit public bruh
* bubrbgwahrghfaka
* dynamic
* revert change that did nothing lmao
* loving it
* wording ig
* first pass
* makes more sense
* Update changeling.yml
* issuers to prototypes
* *screams!!!!!!!!!!!!!
* functional
* yes im salty about the order
* works!
* screw this text
* add it to rolls
* nah
* review
* partial review
* no more roundend text
* remove append stuff
* guh
* var
* Remove all IPrototypeManager instances
* Remove redundant IComponentFactory instances too
* Found some stragglers
* DestructibleSystem.PrototypeManager: no dependency
* not based
* revert some changes
* whoops
* noticed something
* remove unused
* revert cause it's being fixed in a different PR
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* "fixes" it but the logic just needs to be rewritten.
* init commit
* almost there
* commit
* Scrounger
* actually spawn the ghost roles, and better assertion behavior!
* update the warning because I know someone is gonna touch it
* hhng
* fix Traitor assignment
* Prune the list and ignore dummy antags
* game test
* skip dummy antag
* crisaskjfshj
* It's time, it's fucking time
* fixing the secret gamemode bug once and for all.
* docs
* burger
* dssdgdsgds
* so hungry for test fails
* job whitelist
* review
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add completions to addobjective and localise it
* Cleanup
* Fix
* Make a manager to handle subscribtion completion options
This is so we can unsubscribe to prototype reloads properly
* Convert the manager into a system
* Move the system into the systems folder
I forgor
* Merge CompletionsSystem into ObjectivesSystem
* The death of try20
* Add integration test for traitor gamerule
* Fix max difficulty being overshot
* Check at least one objective is assigned
* EntProtoId
* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* add AntagObjectives from GenericAntag
* add AntagRandomObjectives that traitor and thief can use
* make ObjectivesSystem use initial character name which AntagSelection passes
* make thief and traitor use AntagRandomObjectives
* remove now unused locale
* make sleeper agents rule use baseTraitorRule
* restore dragon rule oop
* bandaid for genericantag
* real
* typo
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
* add ConvertedCount field to role
* make objectives roundend title logic reusable
* change rev system + use GetTitle
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>