* the great mindshield rework
* it just works :D
* glory to nyanotransen, I said with my very obviously fake mindshield.
* work on things to remove manual mindshield queries
* very wip impl
* yeah there we go apc destroyed mission accomplished
* some comments
* textures!
* i will stab the person who decided to spell it differently.
* rename things since i am crazy (i was also crazy once)
* minor spelling mistake :(
* Revert "minor spelling mistake :("
This reverts commit ece1f1c3509063d1c43b7f136509ed4df2cd62e7.
* Revert "rename things since i am crazy (i was also crazy once)"
This reverts commit e75411d4bb84e819ca525b9fa0fe1792b6ace0b6.
* Revert "i will stab the person who decided to spell it differently."
This reverts commit 696ffdc062094cc9e4cf382f1e39b4ae4e3d781d.
* fixed things + better texs
* aaaa
* INSANITY RAHHHHH
* e
* changing things a bit.
* testifying things actually no insanity
* cleaning
* only doing this cuz of heseintests failing
* cleanup
* Update Content.Server/Revolutionary/RevolutionarySystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Apply suggestions from code review
fucking suggestions WHY IS THE BUTTON THERE EVEN WHEN ITS DISABLED!!!!
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* half of things for scarky0
* event merging stub / beginning
* big rewrite
* there ya go scar
* e
* NETWORK YOU PRICK
* Update Content.Shared/Mindshield/SharedMindShieldSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Mindshield/SharedMindShieldSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/Revolutionary/RevolutionarySystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Mindshield/FakeMindshieldSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* e
* RAHHHH
* cleaning
* Update changeling.yml
* Update meta.json
* slarti 1/3
* slarti things 2
* le real fix
* commit & push
* Update Content.Client/Overlays/ShowMindShieldIconsSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Server/Implants/MindshieldImplantSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Mindshield/SharedMindShieldSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Mindshield/FakeMindshieldSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Mindshield/Components/MindShieldStatusComponent.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* scarky0
* dirty
* fml
* robust thyself now
* minor fix
* stub
* Revert "stub"
This reverts commit c1204b88d3ae1bbdca2deeb075a9dd0d6c529326.
* s
* jrwebiwerhweir
* shrimple fix
* Apply suggestions from code review
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* yeeeuuuwhqeheueuuu
* rweifohgeterwt
* cleaning, compiling
* container bs and icons
* werewrewr
* fix
* crisis averted
* howd i forget this
* leave me ALONE
---------
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
* Dirty ApcPowerReceiver if state doesn't match defs
* surely this will work and isn't massive hubris
* SPACE
* docs & comments
* voltage, not charge
* no space
* jfc
* fix: bug where enabling auto chat highlights would overwrite existing custom highlights
previously, with this option enabled, it would save the auto highlights
to disk, overwriting any custom highlights the user had set up.
now the auto highlights are stored in memory (as they are different round
to round) and will not overwrite the custom highlights on disk.
* fix: improve ChatHighlightTest logic per PR feedback
* Resolve obsolete TransformComponent warnings
* all gas no lerp, a few unused imports
* Resolve TransformSystem via IEntityManager.System
* Revert to set anchored in ConstructionSystem.Graph
* pragma, no FIXME, redundant TransformSystems
* Remove unused variable
* Address sloth's suggestions
* oneliner rotation assignment
* Use spawn commands with rotation
* yet more spawnattachedto changes & cleanup
* Remove unused transform import
* more transform system cleanup, dump restock warn
* Ported all I did inside forky to wizden
* Added new weighted coin to the uplink
* fixed the attributions license
* fixed the attributions license but this time for real
* fixed the attributions license but this time for real 2: electric boogaloo
* Changed diamond and gold tail sprites because I was dissatisfied with them
* dice bikeshed
* Changed gold coin tails sprite again, this time to one that makes more sense since I found out THAT ITS A HEAD WHAT THE HELL
* Minor review changes
* Oops All Yaml
* Removed the weighted coin from the uplink
* Fixed that fucking license that I hate
* Added attributions for the tails sprites
* Submodule
* Submodule for real
* Performed requested changes
---------
Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* Add SegmentedBarChart
* CryoPodWindow: Integrate SegmentedBarChart
* Remove BeakerBarChart
* SegmentedBarChart: Fix first frame jank
To update the entries' widths, it needed Control.Width, but that wouldn't be available until later. I moved things around so that it gets updated in ArrangeOverride the first time.
* GasAnalyzerWindow: Integrate SegmentedBarChart
* AbsorbentItemStatus: Integrate SegmentedBarChart
* Remove SplitBar
* SegmentedBarChart: Fix UI scale bug
With 200% UI scale the gaps would be half the intended size.
* SegmentedBarChart: Explicit deltaSeconds
* AbsorbentItemStatus: Use bar chart's background color
* SegmentedBarChart: Edit comments
* SegmentedBarChart: Edit calculation explanation
* SegmentedBarChart: Fix a subtle UI scale bug
MinSmallNotchScreenDistance was promised to be in UI units in the comment, but it was actually in pixels.
* SegmentedBarChart: Add sheetlet and doc comments
* SegmentedBarChart: Use StylePropertyDefault instead of TryGetStyleProperty
* SegmentedBarChart: Remove unnecessary helper
* SegmentedBarChart: Small redundancy removal
* AbsorbentItemStatus: Small adjustments based on feedback
* SegmentedBarChart: Use named colors
* AbsorbentItemStatus: Draw a medium notch every six notches instead of five
This is because the capacity of mops was changed to 12. It looks a little better this way.
* SegmentedBarChart: Reorder functions, add doc comment
* Added base type for UI panels of MIDI input sources.
* Renamed BandMenu into BandMidiSource.
* Implemented the UI overhaul, skipping channels dialog functionality for now.
* Refactored for conventions and reordered type members.
Got rid of SetInstrument/ClearInstrument again.
* Decreased background opacity for UnavailableOverlay to improve readability.
* Localization
* Added text to InputMidiSource so players know what it does.
* Changed window MinSize to SetSize. Allows players to reduce window size if desired.
* Improved button looks by adding style classes.
* cleanup
* leftover cleanup
* Reverted fetching InstrumentSystem via IoCManager (crashes it, woops).
* added filter bar to file list
* refactored almost all system/manager interaction into instrument BUI
* text changed for instruments-component-menu-input-notice-label
* fixed InstrumentBoundUserInterface.Dispose not unsubscribing from everything
* minor cleanup
* finished configuration menu & cleanup
* Comments and fixes for InstrumentMidiSourceBase
* Fixed RA0051
* Removed unncecessary null check
* Added methods for accessing the selected track.
* Limited depth of search for instrument master to prevent deadlock.
* Cached system access
* Storing midis asynchronously
* Actual MIDI data now only loaded before playback.
* async removed from InstrumentBoundUserInterface.LoadStoredUserMidis
* Replaced GetComponent calls with TryGetComponent
* Localized MIDI playback track timer
* Searching for next track using raw index now
* Fixed CS0168
* XML comments, minor fixes and disabled MIDI library management while a track is playing.
* removed timers with simple watchdog and switched to MidiFileCollectionManager
* Missed one (timer)
* Changed access for MidiFileCollectionManager.UserMidiDirectory field to public.
* Added instrument config control for MIDI collection utilities.
* redesigned instrument config menu
* Removed rename function, updated adding implementation
* more redesigns
* fixed _isMidiFileDialogueWindowOpen not resetting correctly in certain cases.
* file scoped namespaces
* replaced EntityUid with Entity<InstrumentComponent>
* if spaces
* returning Tooltip instead of Control
* replaced SetEntity with public field
* readonly system fields
* InstrumentMenu MinSize
* xml comment for InstrumentMidiSourceBase
* small refactor
* more cleanup
* TryGetComponent to GetComponent on Open()
* more formatting issues
* switched to [Dependency] for systems
* playback improvements
* disable playback button if no file selected and playing
* activating shuffle now selects track if none is selected
* rearranged playback buttons
* channels overhauled
* Play/Stop label to Play only
* Removed all channel on/off
* Program now default channel name display selection
* improved RemoveButton.Disable behavior
* channels now toggable by clicking anywhere
* Shuffle no longer selects already selected track.
* Loop & Shuffle no longer both selectable at once
* minor improvements to channel item visuals
* minor channel toggle fixes
* xml docs & code cleanup
* `RefreshBandRequest` now sent automatically when band source becomes visible
* converted 5 items tuple to MidiChannelInfo record
* added markup support to instrument menu configuration header
* added note to midi channels config header explaining update behavior.
* Hope I'm not forgetting anything...
* They call me the sender the way I'm sending it.
* remove commented out YAML
* last of the slop
* fix test fails
* first batch of test fails
* no more test fails
* make cryo pods work again.
* Make cryo work better-er
* I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it.
* review.com
* oop
* actually real quick do this
* fix YAML issues
* IHeatContainer my beloved <3
* borger
* not networked :(
* jackets
* burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa
* utter yaml nonsense
* phishing
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* preliminary porting
* weighting
* cleaning up after myself
* literally forgot to include this. oops
* apply more defaults and fix oversight that guaranteed humans would always be bald
* skincoloration
* did not actually mean to include vox in there oops!
* bugfix & performance
* macrocosm edits
* my yaml slop
* clean up some stuff i missed
* OOPS!
* ah fuck that should be further down shouldnt it
* yo mama
* req changes
* req changes 2
* yo mama
* my joker moment
* fixes
* move shit to engine
* wtf how did you get in there!!!
* array
* my dante's hell cosplay
* schmoovin
* adding portfiend cologne
* yep
* god dammit
* oops again
* uno mas
* req changes
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* fix clamping logic
* test fix
---------
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* icon group prototype
* prototype v2
* agent id uses groups
* working UI using groups
* UI work, new header
* formatting and misc work
* fix some texture scaling
* aesthetics
* tabs, scrollbar, MinSize
* commit
* commit
* commit
* commit
* Revert "commit"
This reverts commit 8f29ae30c69670c6dc8d5fba3dd6bd98f574830d.
* we're back
* well enough
* Final visuals for the Id (for now)
* code cleaning
* minor cleanup
* self review
* id card system changes
* try index -> resolve
* DisposeAllChildren -> RemoveAllChildren
* fix the id cards
* all pretty
* unneeded
* merge
* Review by Fildrance
* Review by Pok
* fix
* cleanup
* refactor: revert icon setsize changes back to good old '32', made container button be resizable for localization reasons
* jobIconGroup
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>