* Revert "New not fun meteors (#37716)"
This reverts commit 423b38287b.
* Revert "Add SpawnAfter for SpawnEntitiesBehavior (#41004)"
This reverts commit 308c92b160.
* fard
* hell
* last revert
* forgor
* bruh
* don't process that tile too much
* better
* IQ too high
* comment
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Axes the easy IMapManager references
* Axes the references to unported (obsolete) IMapManager methods
* Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem
* Removes IMapManager from GameTicker
This required axing the map nuke during restart, but that should be fine?
Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line
* submodule update(?)
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* documentation pass on content.server -> E!
* APi pass on content.server for the E folder.
* documentation pass on content.shared for e.
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* fixing documentation according to review part 1.
* typo
* Very minor fixes
* And a short explanation about EUI
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Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Remove all IPrototypeManager instances
* Remove redundant IComponentFactory instances too
* Found some stragglers
* DestructibleSystem.PrototypeManager: no dependency
* not based
* Explosiv nerf
* Minor changes
* Whoops
* whoopsie doodles.
* Address half of the review.
* forgot this too (flat reductions are applied before the modifier so we need to account for that :P)
* fix merge conflicts
* it's time
* whoops
* me when I logmissing true
* they call me the forgor cause I forgor
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* part 1
* second pass
* final fix
* last fix i swear
* an even bigger genius
* regex missed this
* should be all of em?
* oops
* yeah
* Revert "should be all of em?"
This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* WORK IN PROGRESS 1
* ITS ALIVE, ALIVE!!!!
* clean up
* WIP 1
* fix small oversight
* big diff of doom
* added CVAR to tile history stack size
* component time
* filescoped namespaces + remove redundant nametag
* fix silly little mistakes
* typo
* TileStacksTest
* bweeeeeeh :P
* nuke cvar
* :3
* WIP2025
* Fix submodule
* It's beginning to look a lot like Christmas
* It's the Most Wonderful Time of the Year
* tiny fix
* fixed extra spacing on yaml
* slightly improve tilestacking test
* Part 1 out of 2 (part 2 tomorrow)
* Part 2
* add a simple tile construction test for tilestacking
* guh
* address reviews (no documentation yet)
* documentation be upon ye
* remove extra spaces
* prediction fix
* dirt
* oops :p
* attempt to make this suck less
* am never doing a PR that touches explosion system ever again
* small fix
* maybe a bit better now?
* more cleanup
* one last cleanup for me
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Co-authored-by: Killerqu00 <killerqueen1777@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Ignite atmosphere on explosions
* Fixed to add a temperature property
* Code review corrections
* Removed unused usings
* Correction to use TryComp instead of EntityManager to make it prettier
* Code review corrections
* Code review corrections
* Corrections
* misc fixes
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Reduce explosion airtight cache memory usage
This means you can happily add explosion prototypes again
New approach has the tolerance value data in a shared storage with reference counting.
* Oops fix index removal
* Remove debug code and fix merge conflicts
* Also address my other review
* Oh it's in two places lmao
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Clean up some parts of ExplosionSystem
* Update Content.Shared/Damage/DamageSpecifier.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Create TurfSystem equivalent for and obsolete TurfHelpers.GetTileRef
* Fix EntitySystem uses of TurfHelpers.GetTileRef
* Fix EntitySystem uses of TurfHelpers.TryGetTileRef
* Fix construction condition uses of TurfHelpers.GetTileRef
* Fix last use of TurfHelpers.IsBlockedTurf
* Create TurfSystem equivalent to and obsolete TurfHelpers.GetContentTileDefinition
* Fix uses of TurfHelpers.GetContentTileDefinition(TileRef)
* Fix uses of TurfHelpers.GetContentTileDefinition(Tile)
* Create TurfSystem equivalent to and obsolete TurfHelpers.IsSpace
* Fix EntitySystem uses of TurfHelpers.IsSpace(Tile)
* Fix EntitySystem uses of TurfHelpers.IsSpace(TileRef)
* Fix remaining uses of TurfHelpers.IsSpace
* Fix uses of TurfHelpers.GetEntitiesInTile
* Delete TurfHelpers.cs
* Add GetEntitiesInTile lookup methods
* Convert some GetEntitiesInTile methods to LookupSystem extension methods
* Use new GetEntitiesInTile methods
* Recycle spiderweb hashset
* Recycle floor tile hashset
* Empty commit
* epic super duper cool fr push horn draft
* whoops turns out theres a system that does that thingi already x.x
* bunch of like fixis and generalization
* general progress
* most stuffies done
* last thingi hopefully
* small fixies, mostly preventing bypassing the delay by spamming
* rename to fit better
* rename for real i forgor to add
* weird fixie but last commit didn workie
* oki shold be fine now
* lastish cleanup
* fixies
* missed a space
* removed unnecessary component check
* getting the typos out of the way first
* moved the component to shared
* rest of fixies
* """Refactors""" extraction code, fixes bug with labeled items
* second line of fixes
* Enhance label handling and add label retrieval method (its more preformant I swear)
* Cleanup
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Co-authored-by: beck-thompson <beck314159@hotmail.com>