Commit graph

9447 commits

Author SHA1 Message Date
ArtisticRoomba
101a5bbc9f
Cleanup and document AirtightData/MonstermosInfo (#41258)
cleanup and document airtightdata/monstermosinfo
2025-11-02 15:06:25 +00:00
Connor Huffine
16cfbd3d14
Remove warning from CloningPodSystem (#41246)
* Change raw string to protoId

* Address comment
2025-11-02 01:08:19 +00:00
eoineoineoin
fb22cefd8d
Borg module action QOL: put module name into tooltips (#38750)
* Borg module action QOL: put module name into tooltips

* Fix tests

* Tidy up component lookups

* formatting

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-01 17:13:57 +00:00
Princess Cheeseballs
04b71d8203
Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123)
* This system is ancient

* Destroy that API

* Address reviews

* Destroy merge conflicts from orbit

* seems to work fine

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-01 13:22:13 +00:00
Connor Huffine
3d095c8eed
Remove unused dependency (#41231) 2025-11-01 09:42:05 +00:00
Hannah Giovanna Dawson
696debc606
Migrate random shuttle events to load dynamically (#40326) 2025-11-01 00:36:44 +00:00
ArtisticRoomba
1f38a34217
Atmospherics Substepping (#40465)
* initial shitcode commit

* command boilerplate

* command flushed out and docs fixes

* missed one important thing in method extraction

* do loc properly

* rest later

* address review

* this worked on my laptop but not on my desktop but okay

* review comments

* address review
2025-10-31 20:45:50 +00:00
Errant
d893cda971
Fix for Tesla Twins Miniboss (#41199)
* increase QA standards on the Tesla Generator production line

* comment

* Inert datafield and code

* I'm not even supposed to be here today
2025-10-31 20:23:28 +00:00
Connor Huffine
ce920e6f0d
Remove double includes (#41211) 2025-10-31 10:38:10 +00:00
Connor Huffine
050dae8aa7
Remove unused dependencies (#41213) 2025-10-31 10:37:10 +00:00
Super
dd61991b1c
Add multi-job exclusion support to objectives, and add more appropriate job restrictions to certain thief objectives. (#40065)
* multi exclusion!

* quick correction

* migrate all job: fields to jobs fields to avoid test fails. breaking change!!!
2025-10-31 09:26:25 +00:00
Connor Huffine
c30321d886
Remove inaccessible code (#41209)
Remove false check
2025-10-31 01:14:54 +00:00
NoreUhh
ae2067c5be
Add 2 New Reagents (Felinase and Caninase) (#41136)
* Flavors, Flavor Profiles, Reagent Text

* Base Reagent and Mix reaction

* Borkinase, flavor stuff

* Final touches me thinks

* Comment out shit

* Update fun.yml

removed comments

* Update fun.yml

Increased output for borkinase and felinase

* explosive reaction

creates razorium when mixed and makes a radioactive explosion. screaming explosion funny!!!

* reagent descriptions

updated em

* chem is no longer nuclear bomb

* remove tile-break scale

* recipe change

done through web view dont kill me im lazy

* removed cellular, halved rads

done through web again, dont end me thanks

* updated locale to reflect name change

* updated reagent to reflect name change

* updated reactions to reflect name changes

---------

Co-authored-by: NoreUhh <noreuhh@gmail.com>
2025-10-31 01:02:43 +00:00
Connor Huffine
040ceb162b
TemperatureSystem Base Class Initialization (#41196)
Add base class initialization
2025-10-30 09:29:02 +00:00
Princess Cheeseballs
f039432aa5
Stable merge (#41171)
* [HOTFIX] Fix status effect removal from entity effects and buckets not being draggable (#41168)

just do less work it's that easy!

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* [Hotfix] Fix Phalanx (#41170)

feex

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-28 12:14:52 -07:00
Princess Cheeseballs
5c09eed080
[Hotfix] Fix Phalanx (#41170)
feex

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-28 14:33:46 -04:00
Hannah Giovanna Dawson
cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
sleepyyapril
41f6bcf00e
Discord Command Arguments as List (#41113)
* start (i got distracted)

* feat: list-based arguments for the discord implementation

* chore: unnecessary?

* chore: rename ArgumentList to Arguments

* fix: rename error

* chore: todo

* fix: error, again. I'm silly.

* chore: review

* *sound of flames*
2025-10-27 14:15:51 +00:00
ArtisticRoomba
91292522b5
DeltaPressure Predicted Examine (#41135)
* predicted examine

* atrociously satanic

* do it right this time

* deltafields aren't necessary

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-27 11:00:37 +00:00
sleepyyapril
7c0ba70b74
Fix TryProccessRadioMessage Typo (#41139)
fix proccess typo
2025-10-27 10:44:11 +00:00
Princess Cheeseballs
3a9bcf1a83
Damageable/Destructible Benchmarks (#41064)
* the fard

* oomba

* The woke swarm...

* Review

* review

* Apply suggestions from code review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-27 02:46:27 +00:00
beck-thompson
82ab14da3a
Admin alerts now link players with tpto (#40472)
* Admin alerts now link players with tpto

* Add coords

* Slarti tweaks!

* He saw my minor spelling mistake - its over...
2025-10-27 02:40:07 +00:00
ArtisticRoomba
3bd0963086
Fix DeltaPressure serialization spam (#41131)
* Fix DeltaPressure serialization spam

* Add TODO
2025-10-26 23:02:24 +00:00
slarticodefast
d212f3cdae
remove a bunch of redundant IsFirstTimePredicted checks (#41119) 2025-10-26 12:59:52 +00:00
āda
8d8af1bab7
Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-25 14:40:48 +00:00
Princess Cheeseballs
8212edaae6
Delete an Unused Event. (#41083)
delet

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-24 19:11:20 +00:00
āda
48e2b2d263
Delete FoodComponent, migrate prototypes to EdibleComponent (#41070)
* yml

* yml fixes

* cs

* document regression

* comment

* organs fix

* diona consistency

* push

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-24 18:32:14 +00:00
TheGrimbeeper
dd9a1de77f
Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065)
* Xenoartifact: Fixed ambient radiation damage not triggering

Fixed ambient radiation damage not triggering artifact.

* Revert "Xenoartifact: Fixed ambient radiation damage not triggering"

This reverts commit 30e5c7cdb49c15574b49ddd1a1f7b1768abd2614.

* Fix radiation damage misattribution
2025-10-24 09:10:19 +00:00
beck-thompson
7a811c229b
PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069)
* Fix bug, add logging

* Fixes
2025-10-24 05:47:05 +00:00
Princess Cheeseballs
d4a32ce502
Mild Entity Effect/Condition Cleanup (#41059)
* Commit

* ploop

* borger

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-23 23:35:59 +00:00
Pieter-Jan Briers
043ad94262
Fix pre-round Discord ahelps showing incorrect round number (#41060)
Why was there a +1 ???
2025-10-23 14:05:24 +00:00
slarticodefast
6159801442
Predict DestructibleSystem Part 2: First batch of entity effects (#41039)
* first batch

* fix name

* fix
2025-10-23 10:33:30 +00:00
SlamBamActionman
c6352786f1
Add doafter to filling the hypopen (#40538)
* Initial commit

* Small QOL buff

* Review changes

* Ch-ch-ch-ch-chaaaanges

* Review changes

* oops

* Oh ya fix the fill thing

* cleanup warnings make a few more private methods

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-21 22:05:44 +00:00
Princess Cheeseballs
4aac3dbc9d
Fix Being Drunk! (#41002)
* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-21 20:12:36 +00:00
Pieter-Jan Briers
04a2c2e968
Don't show NaN/infinity if AME has no cores (#41026)
Fixes #41025
2025-10-21 19:15:32 +00:00
Fildrance
0a0806ac78
Feature/door remote radial (#36378)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* feat: now door remote have some kind of ui to switch mode

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify code for DoorRemoteBoundUserInterface

* fix open/close mode sprite

* remove broken merge changes

* refactor: changed DoorRemoteSystem to be fully in shared

* refactor: localize DoorRemoteBoundUserInterface

* refactor: fix multiple invocation for  TryToggleDoor inside DoorRemoteSystem on prediction

* refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background.

* refactor: changed hover selected color to recommmended

* refactor: reuse stylenano colors!

* review

* refactor: remove StyleNano reference

* refactor: revert removal of item status for door remote

* refactor: fix status control misprediction

* refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method

* refactor: fix DoorRemoteStatusControl not displaying status on entity pickup

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-21 12:16:38 +00:00
Leon Friedrich
0241a4855f
Fix IdCardConsoleSystem NRE (#40994) 2025-10-21 11:06:58 +00:00
qwerltaz
20e0c41995
goats eat kudzu again (#40220)
* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat

* fix kudzu tags

* remove old stomach 2 from ruminant body

* make kudzu nutrition non-zero

* skip targeting food if nutrition is zero

* move edible from baseKudzu
2025-10-21 09:46:09 +00:00
B_Kirill
e3880a3c43
Criminal console status expansion (#36244)
* Criminal console update and new icons sprites

* Change Hostile and Paroled sprites

* Change Hostile sprite

* Return the 8x8 scale, redraw new icons

* Some changes

Redraw eliminated icon and change icons scaling in pda

* Update Resources/Textures/Interface/Misc/security_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/CartridgeLoader/Cartridges/WantedListUiFragment.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-21 08:44:50 +00:00
Princess Cheeseballs
43e6c524a4
Zombies can't hurt II. (#41007)
* Make zombie system not fard

* Actually who cares if our owner is not a zombie, let melee weapons be zombies that's funny as fuck

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-20 17:55:34 +00:00
Leon Friedrich
5da71c27e3
Remove StressTestMovementComponent (#40993) 2025-10-20 08:17:28 +00:00
slarticodefast
1469b9484d
Add virtual chat API methods in Shared (#40895)
* move chat stuff to shared

* refactor: using cleanup +whitespaces + xml-doc

* review

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-19 19:08:27 +00:00
slarticodefast
1b7fa85733
Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967)
commit
2025-10-19 14:42:18 +00:00
Absotively
a2927b773c
Update outdated comment re: borging & borg playtime requirements (#40886)
Update outdated comment
2025-10-18 19:37:47 +00:00
Perry Fraser
c65f0aeb31
Make a lot more puddle stuff predicted (#38871)
* feat: predict evaporation

* refactor: move puddle update logic to shared

* refactor: move more puddle stuff to Shared

Still can't do stuff that creates puddles :(

* refactor: move puddle transfers to shared

* fix: various style fixes + switch to predicted variants

* style: make some puddle stuff private instead of protected

* refactor: move solution dumping to its own system

* docs: clarify Drainable/Dumpable/Refillable docs

Also whacks unneeded VVAccess's.

* fix: audit usages of drainable+refillable

I'm leaving spear and arrow for now... but I don't love it.

* Added an item query I guess

* Review changes

* You can pour out waterguns

* Review changes

* oops

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-10-18 17:41:56 +00:00
Stefano Pigozzi
68ea91d070
Fix Space Villain tie message (#40958)
Fix `space-villain-game-enemy-dies-with-player-message`
2025-10-18 16:43:10 +00:00
beck-thompson
492a1aa9c3
Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00
āda
7a2206d011
Fix recharging spray painter (#40953)
* commit

* fix

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-10-18 05:38:50 +00:00
Red Mushie
b10dd2edca
Fix power sensor looking at wrong electrical network (#40934)
* Fix power sensor looking at wrong electrical network if it happened to be connected

* Remove unnecessary loop in power sensor logic
2025-10-16 12:26:26 +00:00
āda
b84931dd39
Grenade penguin htn (#34935)
* we can do better

* better

* slightlybetter

* remove unused dependency

* uplink description more descriptive

* more intentional explosion stats

* cleanup

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-15 23:48:00 +00:00