Morb0
259233ad78
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/CharacterSetupGui.xaml
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Resources/Prototypes/Catalog/Fills/Boxes/general.yml
# Resources/Prototypes/Entities/Clothing/Back/satchel.yml
# Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-11-04 12:16:53 +03:00
Morb
e0e990549b
[Sponsor] Add info window & implement ghost themes ( #1549 )
2023-11-03 16:29:40 +03:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Repo
e0f3bf0a06
User accessible playtime ( #21242 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-10-28 12:01:11 +00:00
Morb
3af93f83f2
Species sponsor ( #1480 )
2023-10-03 02:50:23 +03:00
Morb
a5504424c4
Update sposnors system ( #1475 )
2023-10-02 19:06:17 +03:00
Morb
195c402ef1
[Major] Moving out Queue, Verifications and Sponsors ( #1435 )
2023-10-01 14:59:40 +03:00
Morb0
13b3bfa217
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/update-wiki.yml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Humanoid/Markings/MarkingPrototype.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/manifest.yml
2023-09-24 12:56:24 +03:00
deltanedas
4fbebb6917
Roundstart antag role restrictions revival ( #20108 )
...
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-20 17:54:53 +10:00
Morb
835bde4c6e
Sex restriction for markings ( #19894 )
...
* Add sex restriction to markings
* Apply to existing systems
2023-09-19 16:56:10 -04:00
Morb0
58ef40767e
Merge remote-tracking branch 'upstream/master' into upstream-sync2
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
2023-09-19 11:41:15 +03:00
Pieter-Jan Briers
08b6f0748a
Clear cached preferences when disconnecting on client ( #19921 )
2023-09-14 22:49:32 -08:00
Morb0
e21ee44f9e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
Morb
80543c322d
Rotating character preview & lobby preview change ( #19741 )
2023-09-12 21:57:38 -04:00
metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
metalgearsloth
b77265314b
Make role timer tooltips pretty ( #19605 )
...
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-11 15:44:21 +10:00
metalgearsloth
88dfc59038
Remove custom tooltip timings ( #19604 )
2023-09-11 13:53:35 +10:00
Morb0
2968d856bf
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-08-30 20:42:46 +03:00
Morb
cb5a2636e1
Localize character editor show button ( #19634 )
2023-08-30 09:39:01 +10:00
Morb0
1b513f0c1a
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
Morb
627a282e1a
Improve flavor UI ( #19600 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-28 20:01:45 +10:00
Visne
11a57be230
Remove usages of obsolete SpriteView.Sprite.set() ( #19500 )
2023-08-25 11:16:46 +10:00
Morb0
4497d298e0
Fix play tts button
2023-08-11 03:20:20 +03:00
Morb0
9a4db6ca8d
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Server/Doors/Systems/AirlockSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Mobs/Species/diona.yml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
# Resources/Textures/Tiles/attributions.yml
2023-08-11 03:09:35 +03:00
metalgearsloth
1856d6aaa5
Add clothing toggle to character editor ( #18903 )
2023-08-08 23:26:33 -07:00
Morb0
0cffa43345
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
# Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
# Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
# Resources/Textures/Decals/bricktile.rsi/dark_box.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
# Resources/Textures/Decals/bricktile.rsi/meta.json
# Resources/Textures/Decals/bricktile.rsi/steel_box.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
# Resources/Textures/Decals/bricktile.rsi/white_box.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_end_e.png
# Resources/Textures/Decals/bricktile.rsi/white_end_n.png
# Resources/Textures/Decals/bricktile.rsi/white_end_s.png
# Resources/Textures/Decals/bricktile.rsi/white_end_w.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_line_e.png
# Resources/Textures/Decals/bricktile.rsi/white_line_n.png
# Resources/Textures/Decals/bricktile.rsi/white_line_s.png
# Resources/Textures/Decals/bricktile.rsi/white_line_w.png
# Resources/Textures/Decals/minitile.rsi/dark_box.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_end_e.png
# Resources/Textures/Decals/minitile.rsi/dark_end_n.png
# Resources/Textures/Decals/minitile.rsi/dark_end_s.png
# Resources/Textures/Decals/minitile.rsi/dark_end_w.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_line_e.png
# Resources/Textures/Decals/minitile.rsi/dark_line_n.png
# Resources/Textures/Decals/minitile.rsi/dark_line_s.png
# Resources/Textures/Decals/minitile.rsi/dark_line_w.png
# Resources/Textures/Decals/minitile.rsi/meta.json
# Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_end_e.png
# Resources/Textures/Decals/minitile.rsi/steel_end_n.png
# Resources/Textures/Decals/minitile.rsi/steel_end_s.png
# Resources/Textures/Decals/minitile.rsi/steel_end_w.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_line_e.png
# Resources/Textures/Decals/minitile.rsi/steel_line_n.png
# Resources/Textures/Decals/minitile.rsi/steel_line_s.png
# Resources/Textures/Decals/minitile.rsi/steel_line_w.png
# Resources/Textures/Decals/minitile.rsi/white_box.png
# Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_corner_se.png
# Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_end_e.png
# Resources/Textures/Decals/minitile.rsi/white_end_n.png
# Resources/Textures/Decals/minitile.rsi/white_end_s.png
# Resources/Textures/Decals/minitile.rsi/white_end_w.png
# Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_inner_se.png
# Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_line_w.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/bar.png
# Resources/Textures/Tiles/clown.png
# Resources/Textures/Tiles/dark.png
# Resources/Textures/Tiles/dark_diagonal.png
# Resources/Textures/Tiles/dark_diagonal_mini.png
# Resources/Textures/Tiles/dark_herringbone.png
# Resources/Textures/Tiles/dark_mini.png
# Resources/Textures/Tiles/dark_mono.png
# Resources/Textures/Tiles/dark_offset.png
# Resources/Textures/Tiles/dark_pavement.png
# Resources/Textures/Tiles/dark_pavement_vertical.png
# Resources/Textures/Tiles/hydro.png
# Resources/Textures/Tiles/kitchen.png
# Resources/Textures/Tiles/laundry.png
# Resources/Textures/Tiles/steel.png
# Resources/Textures/Tiles/steel_diagonal.png
# Resources/Textures/Tiles/steel_diagonal_mini.png
# Resources/Textures/Tiles/steel_herringbone.png
# Resources/Textures/Tiles/steel_mini.png
# Resources/Textures/Tiles/steel_mono.png
# Resources/Textures/Tiles/steel_offset.png
# Resources/Textures/Tiles/steel_pavement.png
# Resources/Textures/Tiles/steel_pavement_vertical.png
# Resources/Textures/Tiles/white.png
# Resources/Textures/Tiles/white_diagonal.png
# Resources/Textures/Tiles/white_diagonal_mini.png
# Resources/Textures/Tiles/white_herringbone.png
# Resources/Textures/Tiles/white_mini.png
# Resources/Textures/Tiles/white_mono.png
# Resources/Textures/Tiles/white_offset.png
# Resources/Textures/Tiles/white_pavement.png
# Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards ( #18233 )
2023-07-29 18:25:27 +10:00
Morb0
23eef7660d
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-07-28 01:02:37 +03:00
Pieter-Jan Briers
67dbe5f581
Fix atmos techs being so powerful as to break the very fabric of the universe. ( #18301 )
2023-07-26 10:02:40 +10:00
faint
076d2e339b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
# Content.Client/LateJoin/LateJoinGui.cs
# Content.Client/Power/PowerMonitoringWindow.xaml.cs
# Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
# RobustToolbox
2023-07-10 07:03:24 +03:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
faint
69ddbdd9f4
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Resources/Prototypes/secret_weights.yml
2023-05-31 03:26:01 +03:00
metalgearsloth
76b42ff868
Remove funky IoC resolve ( #16848 )
2023-05-27 14:42:17 +10:00
metalgearsloth
be14380520
Role ban UI updates ( #16736 )
2023-05-27 14:22:22 +10:00
Morbo
1b79af1fc2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Changelog/ChangelogManager.cs
# Content.Client/Doors/AirlockVisualizer.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
2023-04-23 16:02:09 +03:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Morbo
892634065a
Merge remote-tracking branch 'upstream/master' into master-syndie
...
# Conflicts:
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/chemistry.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cmo.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hop.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hydro.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/medical.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/rnd.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/rnd.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/scientist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/chemistry.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hop.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_blue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/medical.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/rnd.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/rnd.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/scientist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
2023-03-14 05:18:41 +03:00
csqrb
b3a327988f
Fix slime hair translucent ( #14478 )
...
* fix
* move
2023-03-11 13:04:58 -08:00
Morbo
82a466f4ff
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Resources/Audio/Announcements/license.txt
# Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-03-07 18:54:29 +03:00
csqrb
8b3d7728d7
Marking default coloring ( #13039 )
...
* Marking coloring WIP
* EnsureDefault now supports coloring!
* Now markings have coloring when they get added
* Many things
* yml files
* cleanup
* Some requested changes
* Nullable type and WIP caching
* Time to resolve that thing with deprecated hair fields
* Latest reviews + im still trying to use these hair markings
* FirstOrDefault thing and Tattoo docs
* IDK
* It's now works a bit more properly in preferences GUI
* THEY SYNCING! However preferences GUI still broken and doesn't work properly
* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids
* Forgor...
* Default hair-colored markings will not color to hair if there is no hair
* Fixed default colors for customizable markings
* Fixed bug in prefs GUI that set current hair to null
* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color
* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)
* fix
* fixed dirty. no more funni invis bug
* Mirrors and client profile loading
* default colors soon TM
* review + better coloring
* Hardcode is gone
* diona markings
* oh my god
* fixed CategoryColoring
* cool fallback, clean up and some other tweaks
* code style
* more style
* a
2023-03-04 18:59:07 -08:00
Morbo
8bff10af81
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-01-27 21:05:54 +03:00
James Simonson
bf5de5472b
Improve jobs screen UX ( #13657 )
2023-01-26 18:32:15 -04:00
Morbo
f3bd98ceed
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
# Content.Shared/Humanoid/HumanoidComponent.cs
# Content.Shared/Humanoid/SharedHumanoidSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
2023-01-25 22:46:52 +03:00
Leon Friedrich
48bcd30ef9
Makes humanoid appearance component networked. ( #13009 )
...
Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00
Morbo
cdfcfe6722
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-01-22 00:07:21 +03:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Morb
d98e077db8
TTS voice mask support ( #748 )
2023-01-15 07:13:18 -08:00