Commit graph

6778 commits

Author SHA1 Message Date
Princess Cheeseballs
04a3027229
[STAGING] Revert: 44644 - 40090 - 37716 - 42439 - 41004 (#44924)
* Revert "New not fun meteors (#37716)"

This reverts commit 423b38287b.

* Revert "Add SpawnAfter for SpawnEntitiesBehavior (#41004)"

This reverts commit 308c92b160.

* fard

* hell

* last revert

* forgor
2026-07-27 13:16:15 +02:00
Errant
ac53efaa78
[STAGING] Increase afk time limit (#44859)
* increase afk time limit

* Update Content.Shared/CCVar/CCVars.Misc.cs

Co-authored-by: Connor Huffine <chuffine@gmail.com>

---------

Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-07-26 15:14:46 +02:00
SlamBamActionman
6f26e69ef9
Fix windoors not closing if an entity is on the same tile yet not touching the windoor (#44081)
* fix the thing to be good :)

* Review changes

* The curse of doing review comments in order
2026-07-25 12:30:43 -07:00
DrSmugleaf
8e7bbf5160
Add components to require uncovered mouth and specific mob states for actions (#44680)
* Add components to require uncovered mouth and specific mob states for actions

* Address reviews

* address reviews

* added comments

---------

Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
2026-07-23 21:19:07 +00:00
deltanedas
8d1e25fe96
Fix typo in ToolRefinableSystem name (#44845)
e

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-07-23 19:16:44 +00:00
ScarKy0
3c0f62c006
Changeling Resilience (#44421)
* boom

TODO:
- actual organs

* silly! silly! silly! silly!

* consentual murder

* cleaning

* how woke

* fuck everything

* remove organ replacement, do metabolizer instead

* oops

* thank you, comment i left for myself!

* no ammonia immunity

* whitespace

* Handle a few small things myself

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* some requested changes

* Remove TryGib and Friends

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Make changelings indestructible

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Recycler

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Fix recycler

* Add comments

* Opps!

* Remove metabolizer

* Opps metabolizer system and remove systems!

* Forgot to add them...

* typo

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* Renamed component, fix various systems

* stuff

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
2026-07-23 17:49:52 +00:00
B_Kirill
b199ef7797
Add sharpness graphics option (#43315)
* Add sharpness graphics option

* Percentage display
2026-07-23 06:24:50 +00:00
pathetic meowmeow
732eeeb6c4
Improve gibbing documentation comments (#44864)
Improve gib code doc
2026-07-23 01:24:08 +00:00
KeTuFaisPiKiNut
cd6d356005
Screeching & Changeling Screech (#44432)
* pcmasterrace

* RMC screech port + i guess it works more

* i made a magic commit that mostly duplicates the flash system but different TM

* it just works nya

* final touchups

* Revert "pcmasterrace"

This reverts commit b75e9265610924c3a1a30761e5e050cb6ee63bc8.

* there, support for more :godo:

* Update Content.Shared/Screech/SharedScreechSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* all feedback except the big one

* i lied

* mfw code

* fix

* le shader temp

* vfx

* Revert "le shader temp"

This reverts commit 0180a8c1a6ffe82f0ae8d151c07d0794c3eb4984.

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechShockWaveComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* rwrw

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* :godo:

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Effects

* sexy

* lang

* scub

* nya

* e

* fixed shader

* entity effects

* FNAF IS THIS WHERE U WANNA BE???????

* Update Resources/Locale/en-US/screech/screech.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/NoiseProtection.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* weeeee

* scar whyyyyy

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* e

* they've got allen wrenches gerbil feeders toilet seat electric heaters

* cleanup

* datafield ig

* Revert "datafield ig"

This reverts commit dd0d9421452f156b0b1ebc527ac9b142d657ae50.

* comments

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-07-22 23:16:46 +00:00
Whatstone
6645f2dee4
Bugfix: Prevent delay stacking on (Un)AnchorAttemptEvent (#44387)
* Fix pipe delay increasing

* Mention delay unit

* Unused using
2026-07-22 23:16:11 +00:00
Winkarst-cpu
c58331c4f3
Prediction + Refactor: BibleSytem (#44800)
* Prediction

* Update

* Update

* Fix

* Rename file

* Fix

* Update

* Fix

* cleanup

* EntityUid? Source

* Revert "EntityUid? Source"

This reverts commit c169e1f030b1fced6951b8026dda8f4e01571424.

* ftl and fix PVS

* Update

* review

* Update

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-07-22 21:03:36 +00:00
Winkarst-cpu
54986e0347
Prediction + small cleanup: GatherableSystem (#44840)
* Predict

* Reuse pos

* Update Content.Shared/Gatherable/GatherableSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Gatherable/GatherableSystem.cs

Co-authored-by: Connor Huffine <chuffine@gmail.com>

* Review

* refactor: GatherableSystem xml-doc

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-07-22 18:27:24 +00:00
ScarKy0
b28ca9f741
Changeling Bloodstream Cloning (#44485)
* yippee!!!

* review
2026-07-22 13:11:01 +00:00
AndrewFenriz
aa64ee8b77
VendingMachine cleanup and small refactor (#44839)
* just cleanup

* remove initialize
2026-07-21 19:57:02 -04:00
Winkarst-cpu
d4122b3b3b
Fix lights inside animals hands (#44829)
Fix
2026-07-21 10:56:19 +00:00
beck-thompson
cb8cee5ea3
Cleanup DangerousAction (#44825)
cleanup
2026-07-21 07:37:37 +00:00
Princess Cheeseballs
2d9eb843d3
Custom DamageThreshold Serializer (#44798)
* i shitted

* fsasfaasffasfsafsafsafsafsasfasfa

* typo

* remove TODO that I forgot about

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-07-21 05:44:55 +00:00
riccardi48
9c6e65e855
Stack system tweaks (#44662)
* init

* oops

* changed order of TryMergeStacks

* cleanup

* tiny optimization

* documentation

* clean up

* popup

* flip args back

* bit more docs

* re-added popup

* move to prototype

* fix

* animation should always play here

* update after merge conflict

* review requests

* small tweak

* fix

* Update SharedStackSystem.cs

* spelling

* Revert "move to prototype"

* review requests

* docs

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-07-21 00:14:17 +00:00
AndrewFenriz
887835018c
Vehicle system: Mech & CardboardBox Integration (#43532)
* Part one of Vehicles

* Also we need this

* Part 1

* Part 1.1

* And we need this

* Part 2

* Part 2.1

* We REALLY need this

* Part 1 of integration

* Little fix

* Just fixes

* fixes (i'm tired)

* fix

* fix

* Apply suggestions from code review

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* update

* fixed

* just for cleaner diff

* just in case

* I think this might be cleaner

* fix

* fix

* upd

* upd

* fix update

* small fix

* upd

* fix test?

* fix?

* remove initialize

* move attack to vehicle

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-07-21 00:14:11 +00:00
Whatstone
887e80fd08
Bugfix: Fix some spawned entities parenting to vehicles. (#44764)
* SpawnAtPosition gaming

* SpawnAtPosition gaming: gun edition

* spawnnexttoordrop, restore unused gun dep.
2026-07-20 18:29:08 +00:00
mq
4a50966c80
re-allow humans with non realistic eye colors (#44809)
adjust eye randomization
2026-07-20 14:28:14 -04:00
AsnDen
b3cc7a5e54
WarpPoints are localizable now (#39319)
* WarpPoints locale

* string

* Revert "string"

This reverts commit 0148e4193dafce43f793da1f3306b6246d602824.

* Mothership Core

* fix

* merge fix

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-07-20 09:44:09 +00:00
Jessica M
1499090775
Remove gateway system (#44428)
* remove gateways

* oasis

* dude i swear my cat walked on my keyboard

i dont have a cat
2026-07-20 09:01:31 +00:00
psykana
ad60a5a5a5
Predict gas filter and mixer BUIs (#43712)
* move

* NetworkedComponent

* anchor

* split

* move

* mixer

* fix

* builds

* I forgor

* moar

* filename typo

* fix admin log

* ftl

* metadata

* IOC readonly 2

* yet another IOC readonly

* new features

* test I fix you

* review 1

* review 2

* docs
2026-07-19 23:50:39 +00:00
Pok
e7897d76a4
More item status (#39264)
* more-item-status

* update 1

* update 2

* Update pistol.yml

* update 3

* yml

* oops

* BatteryItemStatus

* fix ChargeItemStatus

* Update item-status.ftl

* review update 1

* review fix 1

* Update BatteryInfoSystem.cs

* Update TimerTriggerItemStatus

* merge fix

* merge fix

* review update 2

* review update 3

* fix marge

* StyleNano

* review update 4

* review update 5

* BatteryItemStatus

* BatteryItemStatus Client

* code cleanup

* merge

* merge and GasTank fix

* Merge

* unnecessary components

* review

* oops

* GasTank

* wawa
2026-07-19 23:41:09 +00:00
ShadowCommander
2cfc6f1988
Replace usages of AttachToGridOrMap with TryGetGridOrMapCoordinates (#27951)
* Rename TryGetMapOrGridCoordinates to make it clearer it gets grid first

* Replace AttachToGridOrMap with spawning directly to map or grid

* Fix a typo

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Remove uneccessary attachment

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Force full test refresh

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-07-19 22:18:50 +00:00
Joshua
33216d27c8
fix: fake mindshield implant pop-up (#43100)
* #43060

This update triggers a pop-up for only the user. The pop-up tell the user if the mind shield is enable or disable. Making it clear if you were using the fake mind shield.

* Update for Fake mind shield

Makes the pop-up a function that that it can be used in two places.
The pop now works in chameleon set with the controller

* Address comment

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Convert to Entity<FakeMindShieldComponent>

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Modern subscription

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Streamline logic

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Alphabetize deps

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Simply popup

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Docs

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Allow chameleon clothing to set the pace
Also resolves ordering of set and show.

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Make mindshield popup directed (oops)

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Add exit after first action is handled

Signed-off-by: Connor Huffine <chuffine@gmail.com>

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
2026-07-19 20:49:25 +00:00
Pok
92ee7e721b
Accents Relay Fix (#44768)
* accents-fix

* Update InventorySystem.Relay.cs
2026-07-19 20:08:50 +00:00
Connor Huffine
f4b0c9f8fd
Fix docs typo (#44782)
Update SharedPopupSystem.cs
2026-07-19 16:11:21 -04:00
Ser11y
f406a664b6
Use localized thermomachine name in Examine (#44775)
localize thermomachine's name in Examine
2026-07-19 15:52:28 +00:00
slarticodefast
f3cff7bb8c
Revert "Directional visibility for wall-mounted entities" (#44770)
Revert "Directional visibility for wall-mounted entities (#43476)"

This reverts commit c17429daa4.
2026-07-19 15:00:34 +00:00
B_Kirill
c17429daa4
Directional visibility for wall-mounted entities (#43476)
* Directional visibility for wall-mounted entities

* Fix cache

* Revert

* InteractionIgnoreAnchoredInTileComponent + yml

* Main system

* Move it

* Directional arrow

* Add fade

* retry

* Split "Directional arrow"

* fix

* small thing

* Split "InteractionIgnoreAnchoredInTileComponent"

* correct description

* I hate the online editor

* retry

* ...

* Apply suggestions from code review

Co-authored-by: Jessica M <jessica@jessicamaybe.com>

* Additional comment

* cleanup

---------

Co-authored-by: Jessica M <jessica@jessicamaybe.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-19 04:42:51 +00:00
mq
09eb5d525e
Randomized Markings (take two) (#38528)
* preliminary porting

* weighting

* cleaning up after myself

* literally forgot to include this. oops

* apply more defaults and fix oversight that guaranteed humans would always be bald

* skincoloration

* did not actually mean to include vox in there oops!

* bugfix & performance

* macrocosm edits

* my yaml slop

* clean up some stuff i missed

* OOPS!

* ah fuck that should be further down shouldnt it

* yo mama

* req changes

* req changes 2

* yo mama

* my joker moment

* fixes

* move shit to engine

* wtf how did you get in there!!!

* array

* my dante's hell cosplay

* schmoovin

* adding portfiend cologne

* yep

* god dammit

* oops again

* uno mas

* req changes

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* fix clamping logic

* test fix

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2026-07-18 23:45:01 -04:00
SlamBamActionman
414e64db25
Move all accents into being RelayAccentSystems, add InventoryRelayedEvent support (#43008)
* Refactor accents a little

* Fix Linter

* Make T happy

* Aaaand fix linter

* Add RelayAccentsComponent

* Update into RelayAccentSystem

* Fix unnecessary override and slurred

* Fix some spacing and formatting

* Update a comment

* Review changes

* cleaning

* partial

* aoao

* destruction

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2026-07-19 00:51:54 +00:00
āda
d33e63a5a2
New Agent Id UI (#39769)
* icon group prototype

* prototype v2

* agent id uses groups

* working UI using groups

* UI work, new header

* formatting and misc work

* fix some texture scaling

* aesthetics

* tabs, scrollbar, MinSize

* commit

* commit

* commit

* commit

* Revert "commit"

This reverts commit 8f29ae30c69670c6dc8d5fba3dd6bd98f574830d.

* we're back

* well enough

* Final visuals for the Id (for now)

* code cleaning

* minor cleanup

* self review

* id card system changes

* try index -> resolve

* DisposeAllChildren -> RemoveAllChildren

* fix the id cards

* all pretty

* unneeded

* merge

* Review by Fildrance

* Review by Pok

* fix

* cleanup

* refactor: revert icon setsize changes back to good old '32', made container button be resizable for localization reasons

* jobIconGroup

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-07-18 19:51:36 +00:00
Whatstone
adf6ef4f37
Hotfix: Check recipient lifecycle in StackSystem.TryMergeStacks (#44753)
TryMergeStacks: check recipient lifecycle
2026-07-18 18:55:12 +00:00
AndrewFenriz
358ecc1181
Vehicle system: Core systems & Components (#43527)
* Part one of Vehicles

* Also we need this

* Part 1

* Part 1.1

* And we need this

* Part 2

* Part 2.1

* We REALLY need this

* Little fix

* Just fixes

* fixes (i'm tired)

* fix

* Apply suggestions from code review

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* update

* fixed

* just for cleaner diff

* just in case

* I think this might be cleaner

* fix

* upd

* Update Content.Shared/Vehicle/VehicleSystem.cs

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* fix vehicle key and unstrap checks

* fix OnBuckleUpdateCanMove

* fixes

* clear vehicle operator relays

* small fix

* fix1

* fix2

* upd

* fix?

* fix??

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-07-18 18:02:50 +00:00
Winkarst-cpu
5d80877d56
Cleanup + Fix: Unhardcode BodyType, FixtureID, and CanCollide in BeamSystem.CreateBeam (#39518)
* Fix

* Update

* Create fixture only if we can collide

* Get rid of the magic string

* Unhardcode ID

* Update
2026-07-18 17:46:26 +00:00
Leah
41ecaa27d0
fix unhandled ArgumentException when a duplicate shop cost modifier is added (#42064)
* add map containskey check

* review

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-18 10:11:28 +00:00
n1-nbt
3ba046fed5
Admin log silicon laws (#44238)
* Admin log silicon laws

* Remove duplicate IonStorm lawchange logging and other stuff ig

* Update SharedSiliconLawSystem.cs

* Update IonStormSystem.cs

* Update SiliconLawSystem.cs

* Maybe I shouldve just used an IDE from the start
2026-07-18 02:40:21 -04:00
Princess Cheeseballs
729dcb8582
Skeleton Nerfs and Cleanup (#43730)
* stash for post maintainer meeting

* fix activatable ui moment

* whoop

* whateva go my blunt damage

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-07-18 04:11:14 +00:00
Whatstone
4b808449dd
Portals: cleanup, allow ghost/revenant collisions, fix gateway portal shape (#44457)
* gateway portal base, portal cleanup

* parent -> id

* abstract at the top

* uh oh hard portal

* apply portal tags to revenant & ghosts

* No replay portal collisions

* Fix namespace import order

* And remove one unneeded one

* Fix merge error re: PointLight

* remove from ghost, better tag comment

* unanchor, Portal verb name
2026-07-18 03:30:03 +00:00
Whatstone
dd719b9f3e
Add seed entity argument to StationRecordSystems.TryGetRandomRecord (#44728)
* TryGetRandomRecord seed entity argument

* Not what it's called

* PublicAPI attribute, remark

* the public API is both public and an API

* generator fix, lighting: good god

* Revert "generator fix, lighting: good god"

This reverts commit d82aa3dd23403cf248b0ec888ddf2a202fe8f7f4.
2026-07-17 18:11:39 -04:00
Jessica M
e0dd1c5404
Refactor ambient music rules to use EntityConditions (#44696)
* i guess one big mega commit sorry

* cleanup and reviews

* mfw you cherrypick from an outdated commit on the other branch and its all fucked up and the world sees it..

* reviews
2026-07-17 15:25:03 -04:00
Stefano Pigozzi
6d8caeb425
Make Space Villain LMTR wire remove HP and MP limits and skip game end checks (#40961)
* Make Space Villain `LMTR` wire remove HP and MP limits and skip game end checks

* cleanup

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-07-17 13:03:11 -04:00
Matt Idzik
c32ccf787b
Greatly reduced how much the stealth shimmer changes over time for ninja and stealth boxes (#35575)
* Added ShimmerFrequency to stealth component and shader

* Reduced stealth shimmer frequency for ninja and stealth boxes

* Undid pointless change.

* cleanup

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-07-17 16:27:19 +00:00
InsoPL
4b5507f81b
fix: Cryogenic Sleep Unit UI uses slot id instead of proper display names (#44380)
* init

* fix

* comment fix
2026-07-17 15:40:55 +00:00
Rami
19644eb078
A noise is now played when Holoparasites are released (#44703)
* initial workings

* oops
2026-07-17 14:51:02 +00:00
Princess Cheeseballs
c0c1cd2948
Cleanup Blocking System (#44700)
* wokies

* one last thing

* field deltas
2026-07-17 07:05:39 +00:00
āda
c97a503810
StackSystem tests and cleaning (#44496)
* new apis and tests

* more tests and stuff

* fix test fail

* test review

* api review

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-07-17 05:10:04 +00:00