* Revert "New not fun meteors (#37716)"
This reverts commit 423b38287b.
* Revert "Add SpawnAfter for SpawnEntitiesBehavior (#41004)"
This reverts commit 308c92b160.
* fard
* hell
* last revert
* forgor
* i shitted
* fsasfaasffasfsafsafsafsafsasfasfa
* typo
* remove TODO that I forgot about
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Co-authored-by: iaada <iaada@users.noreply.github.com>
* Part one of Vehicles
* Also we need this
* Part 1
* Part 1.1
* And we need this
* Part 2
* Part 2.1
* We REALLY need this
* Part 1 of integration
* Little fix
* Just fixes
* fixes (i'm tired)
* fix
* fix
* Apply suggestions from code review
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* update
* fixed
* just for cleaner diff
* just in case
* I think this might be cleaner
* fix
* fix
* upd
* upd
* fix update
* small fix
* upd
* fix test?
* fix?
* remove initialize
* move attack to vehicle
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Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Rename TryGetMapOrGridCoordinates to make it clearer it gets grid first
* Replace AttachToGridOrMap with spawning directly to map or grid
* Fix a typo
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Remove uneccessary attachment
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Force full test refresh
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Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* #43060
This update triggers a pop-up for only the user. The pop-up tell the user if the mind shield is enable or disable. Making it clear if you were using the fake mind shield.
* Update for Fake mind shield
Makes the pop-up a function that that it can be used in two places.
The pop now works in chameleon set with the controller
* Address comment
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Convert to Entity<FakeMindShieldComponent>
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Modern subscription
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Streamline logic
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Alphabetize deps
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Simply popup
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Docs
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Allow chameleon clothing to set the pace
Also resolves ordering of set and show.
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Make mindshield popup directed (oops)
Signed-off-by: Connor Huffine <chuffine@gmail.com>
* Add exit after first action is handled
Signed-off-by: Connor Huffine <chuffine@gmail.com>
---------
Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* preliminary porting
* weighting
* cleaning up after myself
* literally forgot to include this. oops
* apply more defaults and fix oversight that guaranteed humans would always be bald
* skincoloration
* did not actually mean to include vox in there oops!
* bugfix & performance
* macrocosm edits
* my yaml slop
* clean up some stuff i missed
* OOPS!
* ah fuck that should be further down shouldnt it
* yo mama
* req changes
* req changes 2
* yo mama
* my joker moment
* fixes
* move shit to engine
* wtf how did you get in there!!!
* array
* my dante's hell cosplay
* schmoovin
* adding portfiend cologne
* yep
* god dammit
* oops again
* uno mas
* req changes
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* fix clamping logic
* test fix
---------
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* icon group prototype
* prototype v2
* agent id uses groups
* working UI using groups
* UI work, new header
* formatting and misc work
* fix some texture scaling
* aesthetics
* tabs, scrollbar, MinSize
* commit
* commit
* commit
* commit
* Revert "commit"
This reverts commit 8f29ae30c69670c6dc8d5fba3dd6bd98f574830d.
* we're back
* well enough
* Final visuals for the Id (for now)
* code cleaning
* minor cleanup
* self review
* id card system changes
* try index -> resolve
* DisposeAllChildren -> RemoveAllChildren
* fix the id cards
* all pretty
* unneeded
* merge
* Review by Fildrance
* Review by Pok
* fix
* cleanup
* refactor: revert icon setsize changes back to good old '32', made container button be resizable for localization reasons
* jobIconGroup
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
* Part one of Vehicles
* Also we need this
* Part 1
* Part 1.1
* And we need this
* Part 2
* Part 2.1
* We REALLY need this
* Little fix
* Just fixes
* fixes (i'm tired)
* fix
* Apply suggestions from code review
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* update
* fixed
* just for cleaner diff
* just in case
* I think this might be cleaner
* fix
* upd
* Update Content.Shared/Vehicle/VehicleSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* fix vehicle key and unstrap checks
* fix OnBuckleUpdateCanMove
* fixes
* clear vehicle operator relays
* small fix
* fix1
* fix2
* upd
* fix?
* fix??
---------
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Admin log silicon laws
* Remove duplicate IonStorm lawchange logging and other stuff ig
* Update SharedSiliconLawSystem.cs
* Update IonStormSystem.cs
* Update SiliconLawSystem.cs
* Maybe I shouldve just used an IDE from the start
* stash for post maintainer meeting
* fix activatable ui moment
* whoop
* whateva go my blunt damage
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* gateway portal base, portal cleanup
* parent -> id
* abstract at the top
* uh oh hard portal
* apply portal tags to revenant & ghosts
* No replay portal collisions
* Fix namespace import order
* And remove one unneeded one
* Fix merge error re: PointLight
* remove from ghost, better tag comment
* unanchor, Portal verb name
* TryGetRandomRecord seed entity argument
* Not what it's called
* PublicAPI attribute, remark
* the public API is both public and an API
* generator fix, lighting: good god
* Revert "generator fix, lighting: good god"
This reverts commit d82aa3dd23403cf248b0ec888ddf2a202fe8f7f4.
* i guess one big mega commit sorry
* cleanup and reviews
* mfw you cherrypick from an outdated commit on the other branch and its all fucked up and the world sees it..
* reviews
* Make Space Villain `LMTR` wire remove HP and MP limits and skip game end checks
* cleanup
---------
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
* new apis and tests
* more tests and stuff
* fix test fail
* test review
* api review
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Co-authored-by: iaada <iaada@users.noreply.github.com>