using Content.Shared.Access.Systems; using Robust.Client.GameObjects; namespace Content.Client.Access; /// public sealed partial class AgentIdCardSystem : SharedAgentIdCardSystem { [Dependency] private UserInterfaceSystem _ui = default!; public override void UpdateUi(EntityUid entity) { if (_ui.TryGetOpenUi(entity, AgentIDCardUiKey.Key, out var bui)) { bui.Update(); } } }