namespace Content.Client.Botany.Components;
///
/// Configuration for scaling a sprite by its potency value.
///
[RegisterComponent]
public sealed partial class PotencyVisualsComponent : Component
{
///
/// Minimum scale applied to the sprite.
///
[DataField]
public float MinimumScale = 1f;
///
/// Maximum scale applied to the sprite.
///
[DataField]
public float MaximumScale = 2f;
}