using Content.Shared.Communications; using Robust.Shared.Prototypes; namespace Content.Client.Communications; /// [RegisterComponent] public sealed partial class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent { /// /// The prototype ID to use in the UI to show what entities a broadcast will display on. /// /// /// The UI works expecting a screen that's roughly 32x16 pixels, centered in a 32x32 box. /// If this isn't true, create a dummy entity or adjust the margins/scale in MessagingControls.xaml. /// [DataField] public EntProtoId ScreenDisplayId = "Screen"; }