using Content.Shared.Communications;
using Robust.Shared.Prototypes;
namespace Content.Client.Communications;
///
[RegisterComponent]
public sealed partial class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
{
///
/// The prototype ID to use in the UI to show what entities a broadcast will display on.
///
///
/// The UI works expecting a screen that's roughly 32x16 pixels, centered in a 32x32 box.
/// If this isn't true, create a dummy entity or adjust the margins/scale in MessagingControls.xaml.
///
[DataField]
public EntProtoId ScreenDisplayId = "Screen";
}