using Content.Shared.Explosion.EntitySystems; namespace Content.Client.Explosion; /// /// The Visual Component for the Cluster Grenade. /// /// [RegisterComponent] [Access(typeof(ClusterGrenadeVisualizerSystem))] public sealed partial class ClusterGrenadeVisualsComponent : Component { /// /// Used to select the correct layer from the rsi together with the grenade amount. /// /// [DataField("state")] public string? State; }