using Content.Shared.Explosion.EntitySystems;
namespace Content.Client.Explosion;
///
/// The Visual Component for the Cluster Grenade.
///
///
[RegisterComponent]
[Access(typeof(ClusterGrenadeVisualizerSystem))]
public sealed partial class ClusterGrenadeVisualsComponent : Component
{
///
/// Used to select the correct layer from the rsi together with the grenade amount.
///
///
[DataField("state")]
public string? State;
}