using Content.Shared.Holiday; using Content.Shared.Item; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Shared.Serialization.TypeSerializers.Implementations; namespace Content.Client.Holiday; public sealed partial class HolidaySystem : EntitySystem { [Dependency] private IResourceCache _rescache = default!; [Dependency] private SharedAppearanceSystem _appearance = default!; [Dependency] private SpriteSystem _sprite = default!; /// public override void Initialize() { SubscribeLocalEvent(OnAppearanceChange); } private void OnAppearanceChange(Entity ent, ref AppearanceChangeEvent args) { if (!args.TryGetData(HolidayVisuals.Holiday, out var data)) return; var comp = ent.Comp; if (!comp.Sprite.TryGetValue(data, out var rsistring) || args.Sprite == null) return; var path = SpriteSpecifierSerializer.TextureRoot / rsistring; if (_rescache.TryGetResource(path, out RSIResource? rsi)) _sprite.SetBaseRsi((ent.Owner, args.Sprite), rsi.RSI); } }