using Content.Shared.StationTeleporter;
using Content.Shared.StationTeleporter.Components;
using Robust.Client.GameObjects;
namespace Content.Client.StationTeleporter;
///
public sealed partial class StationTeleporterSystem : SharedStationTeleporterSystem
{
[Dependency] private SpriteSystem _sprite = default!;
[SubscribeLocalEvent]
private void OnAppearanceChanged(Entity ent, ref AppearanceChangeEvent args)
{
if (ent.Comp.PortalLayerMap is null)
return;
if (!args.TryGetData(TeleporterPortalVisuals.Color, out var newColor))
return;
if (!_sprite.LayerMapTryGet(ent.Owner, ent.Comp.PortalLayerMap, out var index, false))
return;
_sprite.LayerSetColor(ent.Owner, index, newColor);
}
}