using Content.Client.Items.UI;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.Weapons.Ranged.UI;
///
/// Displays magazine ammunition information for .
///
///
public sealed partial class MagazineStatusControl : PollingItemStatusControl
{
private readonly Entity _parent;
private readonly RichTextLabel _label;
public MagazineStatusControl(Entity parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleClass.ItemStatus } };
AddChild(_label);
}
protected override Data PollData()
{
var ammoProvider = _parent.Comp;
var currentRounds = ammoProvider.Count;
var maxRounds = ammoProvider.Capacity;
return new Data(currentRounds, maxRounds);
}
protected override void Update(in Data data)
{
var markup = Loc.GetString("magazine-status-rounds",
("current", data.CurrentRounds),
("max", data.MaxRounds));
_label.SetMarkup(markup);
}
public readonly record struct Data(int CurrentRounds, int MaxRounds);
}