using Content.Shared.Wires;
using Robust.Client.GameObjects;
namespace Content.Client.Wires.Visualizers;
///
/// A system that automatically updates sprites for entities with maintenance panels.
///
public sealed partial class WiresVisualizerSystem : VisualizerSystem
{
///
protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var layer = SpriteSystem.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
// Data doesn't exist (e.g. in the spawn menu), act as though the panel's closed
if (!args.TryGetData(WiresVisuals.MaintenancePanelState, out var panelOpen))
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, component.VisibleWhenClosed);
return;
}
// Otherwise, set the visibility according to when it's closed.
var visible = component.VisibleWhenClosed ? !panelOpen : panelOpen;
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, visible);
}
}
///
/// Layers for the maintenance panel.
///
public enum WiresVisualLayers : byte
{
MaintenancePanel
}