using Content.Server.Antag.Mimic;
using Content.Shared.GameTicking.Components;
using Content.Shared.GameTicking.Rules;
using Content.Shared.VendingMachines.Components;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Antag;
///
/// Game rule handler: replaces random vending machine entities with arbitrary prototypes.
///
///
///
public sealed partial class MobReplacementRuleSystem : GameRuleSystem
{
[Dependency] private IRobustRandom _random = default!;
protected override void Started(Entity ent, ref GameRuleStartedEvent args)
{
base.Started(ent, ref args);
var query = AllEntityQuery();
var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>();
while (query.MoveNext(out var vendingUid, out _, out var xform))
{
if (!_random.Prob(ent.Comp1.Chance))
continue;
spawns.Add((vendingUid, xform.Coordinates));
}
foreach (var entity in spawns)
{
var coordinates = entity.Coordinates;
Del(entity.Entity);
Spawn(ent.Comp1.Proto, coordinates);
}
}
}