namespace Content.Server.Electrocution; /// /// Component for virtual electrocution entities (representing an in-progress shock). /// [RegisterComponent] [Access(typeof(ElectrocutionSystem))] public sealed partial class ElectrocutionComponent : Component { /// /// The entity being electrocuted. /// [DataField("electrocuting")] public EntityUid Electrocuting; /// /// The entity causing the electrocution. /// [DataField("source")] public EntityUid Source; /// /// Remaining duration of the electrocution. /// [DataField("timeLeft")] public float TimeLeft; }