namespace Content.Server.Electrocution;
///
/// Component for virtual electrocution entities (representing an in-progress shock).
///
[RegisterComponent]
[Access(typeof(ElectrocutionSystem))]
public sealed partial class ElectrocutionComponent : Component
{
///
/// The entity being electrocuted.
///
[DataField("electrocuting")]
public EntityUid Electrocuting;
///
/// The entity causing the electrocution.
///
[DataField("source")]
public EntityUid Source;
///
/// Remaining duration of the electrocution.
///
[DataField("timeLeft")]
public float TimeLeft;
}