using Content.Server.GhostKick;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Smite;
using Robust.Shared.Player;
namespace Content.Server.EntityEffects.Effects.Smite;
///
/// Disconnects this entity's player using the ghost kick manager.
///
///
public sealed partial class GhostKickEntityEffectSystem : EntityEffectSystem
{
[Dependency] private GhostKickManager _ghostKick = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_ghostKick.DoDisconnect(entity.Comp.PlayerSession.Channel, Loc.GetString(args.Effect.Reason));
}
}