using System.Linq; using System.Text.Json.Nodes; using Content.Shared.CCVar; using Content.Shared.GameTicking; using Robust.Server.ServerStatus; using Content.Corvax.Interfaces.Server; namespace Content.Server.GameTicking; public sealed partial class ServerGameTicker { /// /// Used for thread safety, given is called from another thread. /// private readonly object _statusShellLock = new(); /// /// Round start time in UTC, for status shell purposes. /// [ViewVariables] private DateTime _roundStartDateTime; private void InitializeStatusShell() { IoCManager.Resolve().OnStatusRequest += GetStatusResponse; } private void GetStatusResponse(JsonNode jObject) { var preset = CurrentPreset ?? Preset; // This method is raised from another thread, so this better be thread safe! lock (_statusShellLock) { // Corvax-Queue-Start var players = IoCManager.Instance?.TryResolveType(out var joinQueueManager) ?? false ? joinQueueManager.ActualPlayersCount : _playerManager.PlayerCount; players = Cfg.GetCVar(CCVars.AdminsCountInReportedPlayerCount) ? players : players - _adminManager.ActiveAdmins.Count(); // Corvax-Queue-End jObject["name"] = _baseServer.ServerName; jObject["map"] = _gameMapManager.GetSelectedMap()?.MapName; jObject["round_id"] = RoundId; // Corvax-Queue-Start //jObject["players"] = Cfg.GetCVar(CCVars.AdminsCountInReportedPlayerCount) // ? _playerManager.PlayerCount // : _playerManager.PlayerCount - _adminManager.ActiveAdmins.Count(); jObject["players"] = players; // Corvax-Queue-End jObject["soft_max_players"] = Cfg.GetCVar(CCVars.SoftMaxPlayers); jObject["panic_bunker"] = Cfg.GetCVar(CCVars.PanicBunkerEnabled); jObject["run_level"] = (int) RunLevel; if (preset != null) jObject["preset"] = (Decoy == null) ? Loc.GetString(preset.ModeTitle) : Loc.GetString(Decoy.ModeTitle); if (RunLevel >= GameRunLevel.InRound) { jObject["round_start_time"] = _roundStartDateTime.ToString("o"); } } } }