using System.Linq;
using System.Text.Json.Nodes;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Robust.Server.ServerStatus;
using Content.Corvax.Interfaces.Server;
namespace Content.Server.GameTicking;
public sealed partial class ServerGameTicker
{
///
/// Used for thread safety, given is called from another thread.
///
private readonly object _statusShellLock = new();
///
/// Round start time in UTC, for status shell purposes.
///
[ViewVariables]
private DateTime _roundStartDateTime;
private void InitializeStatusShell()
{
IoCManager.Resolve().OnStatusRequest += GetStatusResponse;
}
private void GetStatusResponse(JsonNode jObject)
{
var preset = CurrentPreset ?? Preset;
// This method is raised from another thread, so this better be thread safe!
lock (_statusShellLock)
{
// Corvax-Queue-Start
var players = IoCManager.Instance?.TryResolveType(out var joinQueueManager) ?? false
? joinQueueManager.ActualPlayersCount
: _playerManager.PlayerCount;
players = Cfg.GetCVar(CCVars.AdminsCountInReportedPlayerCount)
? players
: players - _adminManager.ActiveAdmins.Count();
// Corvax-Queue-End
jObject["name"] = _baseServer.ServerName;
jObject["map"] = _gameMapManager.GetSelectedMap()?.MapName;
jObject["round_id"] = RoundId;
// Corvax-Queue-Start
//jObject["players"] = Cfg.GetCVar(CCVars.AdminsCountInReportedPlayerCount)
// ? _playerManager.PlayerCount
// : _playerManager.PlayerCount - _adminManager.ActiveAdmins.Count();
jObject["players"] = players;
// Corvax-Queue-End
jObject["soft_max_players"] = Cfg.GetCVar(CCVars.SoftMaxPlayers);
jObject["panic_bunker"] = Cfg.GetCVar(CCVars.PanicBunkerEnabled);
jObject["run_level"] = (int) RunLevel;
if (preset != null)
jObject["preset"] = (Decoy == null) ? Loc.GetString(preset.ModeTitle) : Loc.GetString(Decoy.ModeTitle);
if (RunLevel >= GameRunLevel.InRound)
{
jObject["round_start_time"] = _roundStartDateTime.ToString("o");
}
}
}
}