using Content.Shared.Hands.EntitySystems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
///
/// Uses the item in the NPC's active hand.
///
public sealed partial class UseItemInHandOperator : HTNOperator
{
[Dependency] private IEntityManager _entManager = default!;
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var owner = blackboard.GetValue(NPCBlackboard.Owner);
if (!blackboard.TryGetValue(NPCBlackboard.ActiveHand, out var activeHand, _entManager))
return HTNOperatorStatus.Failed;
var handsSystem = _entManager.System();
var success = handsSystem.TryUseItemInHand(owner, handName: activeHand);
return success ? HTNOperatorStatus.Finished : HTNOperatorStatus.Failed;
}
}