using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
///
/// Requires that a changeling has obtained the highest amount of unique identities out of all other changelings.
/// Checks against identities stored on the mind.
///
[RegisterComponent, Access(typeof(ChangelingObjectiveSystem))]
public sealed partial class ChangelingMostIdentitiesConditionComponent : Component
{
///
/// Whether this objective requires identities to have been gained via devouring.
///
[DataField]
public bool RequireDevour;
}