using Content.Server.Objectives.Systems; namespace Content.Server.Objectives.Components; /// /// Requires that a changeling has obtained the highest amount of unique identities out of all other changelings. /// Checks against identities stored on the mind. /// [RegisterComponent, Access(typeof(ChangelingObjectiveSystem))] public sealed partial class ChangelingMostIdentitiesConditionComponent : Component { /// /// Whether this objective requires identities to have been gained via devouring. /// [DataField] public bool RequireDevour; }