using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
///
/// Requires that a changeling has obtained X unique identities. Checks against identities stored on the mind.
/// Depends on to function.
///
[RegisterComponent, Access(typeof(ChangelingObjectiveSystem))]
public sealed partial class ChangelingUniqueIdentityConditionComponent : Component
{
///
/// Whether this objective requires identities to have been gained via devouring.
///
[DataField]
public bool RequireDevour;
}