using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Station.Events;
using Content.Shared.GameTicking;
using Content.Shared.Station;
using Content.Shared.Station.Components;
using JetBrains.Annotations;
using Robust.Server.GameStates;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Station.Systems;
///
/// System that manages stations.
/// A station is, by default, just a name, optional map prototype, and optional grids.
/// For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.
///
[PublicAPI]
public sealed partial class ServerStationSystem : Shared.Station.Systems.StationSystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private AtmosphereSystem _atmos = default!;
[Dependency] private ChatSystem _chatSystem = default!;
[Dependency] private PvsOverrideSystem _pvsOverride = default!;
private ISawmill _sawmill = default!;
///
public override void Initialize()
{
base.Initialize();
_sawmill = LogManager.GetSawmill("station");
SubscribeLocalEvent(OnRoundEnd);
SubscribeLocalEvent(OnPostGameMapLoad);
SubscribeLocalEvent(OnStationAdd);
SubscribeLocalEvent(OnStationDeleted);
SubscribeLocalEvent(OnStationGridDeleted);
SubscribeLocalEvent(OnStationSplitEvent);
SubscribeLocalEvent(OnStationGridAdded);
SubscribeLocalEvent(OnStationGridRemoved);
_player.PlayerStatusChanged += OnPlayerStatusChanged;
}
private void OnStationSplitEvent(EntityUid uid, StationMemberComponent component, ref PostGridSplitEvent args)
{
AddGridToStation(component.Station, args.Grid); // Add the new grid as a member.
}
private void OnStationGridDeleted(EntityUid uid, StationMemberComponent component, ComponentShutdown args)
{
if (!TryComp(component.Station, out var stationData))
return;
stationData.Grids.Remove(uid);
Dirty(component.Station, stationData);
}
public override void Shutdown()
{
base.Shutdown();
_player.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Connected)
{
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), e.Session);
}
}
private void UpdateTrackersOnGrid(EntityUid gridId, EntityUid? station)
{
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var tracker, out var xform))
{
if (xform.GridUid == gridId)
{
SetStation((uid, tracker), station);
}
}
}
#region Event handlers
private void OnStationAdd(EntityUid uid, StationDataComponent component, ComponentStartup args)
{
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
var metaData = MetaData(uid);
RaiseLocalEvent(new StationInitializedEvent(uid));
_sawmill.Info($"Set up station {metaData.EntityName} ({uid}).");
_pvsOverride.AddGlobalOverride(uid);
}
private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args)
{
foreach (var grid in component.Grids)
{
RemComp(grid);
// If the station gets deleted, we raise the event for every grid that was a part of it
RaiseLocalEvent(new StationGridRemovedEvent(grid, uid));
}
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
}
private void OnPostGameMapLoad(PostGameMapLoad ev)
{
var dict = new Dictionary>();
// Iterate over all BecomesStation
foreach (var grid in ev.Grids)
{
// We still setup the grid
if (TryComp(grid, out var becomesStation))
dict.GetOrNew(becomesStation.Id).Add(grid);
}
if (!dict.Any())
{
// Oh jeez, no stations got loaded.
// We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now.
_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!");
}
foreach (var (id, gridIds) in dict)
{
StationConfig stationConfig;
if (ev.GameMap.Stations.ContainsKey(id))
stationConfig = ev.GameMap.Stations[id];
else
{
_sawmill.Error($"The station {id} in map {ev.GameMap.ID} does not have an associated station config!");
continue;
}
InitializeNewStation(stationConfig, gridIds, ev.StationName, ev.GameMap);
}
}
private void OnRoundEnd(GameRunLevelChangedEvent eventArgs)
{
if (eventArgs.New != GameRunLevel.PreRoundLobby)
return;
var query = EntityQueryEnumerator();
while (query.MoveNext(out var station, out _))
{
QueueDel(station);
}
}
private void OnStationGridAdded(StationGridAddedEvent ev)
{
// When a grid is added to a station, update all trackers on that grid
UpdateTrackersOnGrid(ev.GridId, ev.Station);
}
private void OnStationGridRemoved(StationGridRemovedEvent ev)
{
// When a grid is removed from a station, update all trackers on that grid to null
UpdateTrackersOnGrid(ev.GridId, null);
}
#endregion Event handlers
///
/// Initializes a new station with the given information.
///
/// The station configuration to use.
/// All grids that should be added to the station.
/// Optional override for the station name.
/// The game map that created this station, if any.
/// This is for ease of use, manually spawning the entity works just fine.
/// The initialized station.
public EntityUid InitializeNewStation(
StationConfig stationConfig,
IEnumerable? gridIds,
string? name = null,
Content.Shared.Maps.GameMapPrototype? gameMap = null)
{
// Use overrides for setup.
var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides);
if (name is not null)
RenameStation(station, name, false);
DebugTools.Assert(HasComp(station), "Stations should have StationData in their prototype.");
var data = Comp(station);
data.JobWeights = gameMap?.JobWeights;
Dirty(station, data);
name ??= MetaData(station).EntityName;
foreach (var grid in gridIds ?? Array.Empty())
{
AddGridToStation(station, grid, null, data, name);
}
var ev = new StationPostInitEvent((station, data));
RaiseLocalEvent(station, ref ev, true);
return station;
}
///
/// Adds the given grid to a station.
///
/// Grid to attach.
/// Station to attach the grid to.
/// Resolve pattern, grid component of mapGrid.
/// Resolve pattern, station data component of station.
/// The name to assign to the grid if any.
/// Thrown when mapGrid or station are not a grid or station, respectively.
public void AddGridToStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null, string? name = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
if (!string.IsNullOrEmpty(name))
Meta.SetEntityName(mapGrid, name);
var stationMember = EnsureComp(mapGrid);
stationMember.Station = station;
stationData.Grids.Add(mapGrid);
Dirty(station, stationData);
Dirty(mapGrid, stationMember);
RaiseLocalEvent(station, new StationGridAddedEvent(mapGrid, station, false), true);
_sawmill.Info($"Adding grid {mapGrid} to station {Name(station)} ({station})");
}
///
/// Removes the given grid from a station.
///
/// Station to remove the grid from.
/// Grid to remove
/// Resolve pattern, grid component of mapGrid.
/// Resolve pattern, station data component of station.
/// Thrown when mapGrid or station are not a grid or station, respectively.
public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
RemComp(mapGrid);
stationData.Grids.Remove(mapGrid);
Dirty(station, stationData);
RaiseLocalEvent(station, new StationGridRemovedEvent(mapGrid, station), true);
_sawmill.Info($"Removing grid {mapGrid} from station {Name(station)} ({station})");
}
///
/// Renames the given station.
///
/// Station to rename.
/// The new name to apply.
/// Whether or not to announce the rename.
/// Resolve pattern, station data component of station.
/// Resolve pattern, metadata component of station.
/// Thrown when the given station is not a station.
public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent? stationData = null, MetaDataComponent? metaData = null)
{
if (!Resolve(station, ref stationData, ref metaData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
var oldName = metaData.EntityName;
Meta.SetEntityName(station, name, metaData);
if (loud)
{
_chatSystem.DispatchStationAnnouncement(station, $"The station {oldName} has been renamed to {name}.");
}
RaiseLocalEvent(station, new StationRenamedEvent(oldName, name), true);
}
///
/// Deletes the given station.
///
/// Station to delete.
/// Resolve pattern, station data component of station.
/// Thrown when the given station is not a station.
public void DeleteStation(EntityUid station, StationDataComponent? stationData = null)
{
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
QueueDel(station);
}
///
/// Get entities with on a random event-eligible station's largest grid.
///
/// Whether to only get anchored entities.
/// Good check for air vents, bad for containers like crates.
/// All matching entities.
public HashSet> GetEntitiesWithComponentOnStation(bool onlyAnchored)
where TComponent : IComponent
{
return GetEntitiesWithComponentOnStation(onlyAnchored, out _);
}
/// The station picked to search for the entities.
///
public HashSet> GetEntitiesWithComponentOnStation(bool onlyAnchored,
out Entity? station)
where TComponent : IComponent
{
HashSet> entities = [];
if (!TryGetRandomStation(out var eligibleStation))
{
station = null;
return entities;
}
station = (eligibleStation.Value.Owner, eligibleStation.Value.Comp1);
var grid = GetLargestGrid(station.Value.Owner);
if (grid is null)
return entities;
var locations = EntityQueryEnumerator();
while (locations.MoveNext(out var uid, out var component, out var transform))
{
if (onlyAnchored && !transform.Anchored)
continue;
if (transform.GridUid != grid)
continue;
entities.Add((uid, component));
}
return entities;
}
///
public override bool TryFindRandomTileOnStation(Entity station,
out Vector2i tile,
[NotNullWhen(true)] out Entity? targetGrid,
out EntityCoordinates targetCoords,
int numAttempts = 10)
{
tile = default;
targetGrid = null;
targetCoords = EntityCoordinates.Invalid;
var targetGridMaybe = GetLargestGrid(station.Owner);
if (targetGridMaybe is null)
return false;
if (!TryComp(targetGridMaybe.Value, out var comp))
return false;
targetGrid = (targetGridMaybe.Value, comp);
var grid = targetGrid.Value;
var gridTiles = Map.GetAllTiles(grid, grid.Comp).ToList();
var totalTiles = gridTiles.Count;
if (totalTiles == 0)
return false;
for (var i = 0; i < numAttempts && totalTiles > 0; i++)
{
// Find random tile within list.
var nextTileIndex = Random.Next(totalTiles);
var tileRef = gridTiles[nextTileIndex];
gridTiles.RemoveSwap(nextTileIndex);
totalTiles--;
// Invalid tile, try again.
if (_atmos.IsTileSpace(grid.Owner, Transform(grid).MapUid, tileRef.GridIndices)
|| _atmos.IsTileAirBlockedCached(grid.Owner, tileRef.GridIndices))
{
continue;
}
targetCoords = Map.GridTileToLocal(grid, grid.Comp, tileRef.GridIndices);
tile = tileRef.GridIndices;
return true;
}
return false;
}
}
///
/// Broadcast event fired when a station is first set up.
/// This is the ideal point to add components to it.
///
[PublicAPI]
public sealed class StationInitializedEvent(EntityUid station) : EntityEventArgs
{
///
/// Station this event is for.
///
public EntityUid Station = station;
}
///
/// Directed event fired on a station when a grid becomes a member of the station.
///
[PublicAPI]
public sealed class StationGridAddedEvent(EntityUid gridId, EntityUid station, bool isSetup) : EntityEventArgs
{
///
/// ID of the grid added to the station.
///
public EntityUid GridId = gridId;
///
/// EntityUid of the station this grid was added to.
///
public EntityUid Station = station;
///
/// Indicates that the event was fired during station setup,
/// so that it can be ignored if StationInitializedEvent was already handled.
///
public bool IsSetup = isSetup;
}
///
/// Directed event fired on a station when a grid is no longer a member of the station.
///
[PublicAPI]
public sealed class StationGridRemovedEvent(EntityUid gridId, EntityUid station) : EntityEventArgs
{
///
/// ID of the grid removed from the station.
///
public EntityUid GridId = gridId;
///
/// EntityUid of the station this grid was added to.
///
public EntityUid Station = station;
}
///
/// Directed event fired on a station when it is renamed.
///
[PublicAPI]
public sealed class StationRenamedEvent(string oldName, string newName) : EntityEventArgs
{
///
/// Prior name of the station.
///
public string OldName = oldName;
///
/// New name of the station.
///
public string NewName = newName;
}