using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Components;
///
/// Spawns a single entity at a random tile on a station using TryGetRandomTile.
///
[RegisterComponent, Access(typeof(RandomSpawnRule))]
public sealed partial class RandomSpawnRuleComponent : Component
{
///
/// The entity to be spawned.
///
[DataField(required: true)]
public EntProtoId Prototype;
}