using Content.Server.StationEvents.Events; using Robust.Shared.Prototypes; namespace Content.Server.StationEvents.Components; /// /// Spawns a single entity at a random tile on a station using TryGetRandomTile. /// [RegisterComponent, Access(typeof(RandomSpawnRule))] public sealed partial class RandomSpawnRuleComponent : Component { /// /// The entity to be spawned. /// [DataField(required: true)] public EntProtoId Prototype; }