using Content.Server.StationEvents.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.GameTicking.Components;
using Content.Shared.Storage.Components;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
///
/// Handler for events that spawn an entity inside of another random entity with .
///
///
public sealed partial class RandomEntityStorageSpawnRule : StationEventSystem
{
[Dependency] private EntityStorageSystem _entityStorage = default!;
protected override void Started(Entity ent, ref GameRuleStartedEvent args)
{
base.Started(ent, ref args);
var spawnRule = ent.Comp1;
var validLockers = new List>();
var spawn = Spawn(spawnRule.Prototype, MapCoordinates.Nullspace);
foreach (var storageEnt in Station.GetEntitiesWithComponentOnStation(false))
{
if (!_entityStorage.CanInsert(spawn, storageEnt, storageEnt.Comp))
continue;
validLockers.Add(storageEnt);
}
if (validLockers.Count == 0)
{
Del(spawn);
return;
}
var locker = RobustRandom.Pick(validLockers);
if (!_entityStorage.Insert(spawn, locker, locker.Comp))
Del(spawn);
}
}