using Content.Shared.Popups;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions.Components;
///
/// Prevents an action from being used unless the entity providing it is held by the user.
///
[RegisterComponent, NetworkedComponent, Access(typeof(ActionRestrictionsSystem))]
[EntityCategory("Actions")]
public sealed partial class ActionProviderHeldComponent : Component
{
///
/// Localization ID of the popup shown when the user is not holding the action provider.
///
[DataField]
public LocId? OnFailPopup;
///
/// The popup type the fail popup should appear as.
///
[DataField]
public PopupType OnFailPopupType = PopupType.SmallCaution;
}