using Content.Shared.DisplacementMap;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Anomaly.Components;
///
/// Complementary visuals component to .
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class InnerBodyAnomalyVisualsComponent : Component
{
///
/// If set, applies a displacement map to the anomaly sprites.
///
[DataField, AutoNetworkedField]
public ProtoId? Displacement;
}