using Content.Shared.DisplacementMap; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Anomaly.Components; /// /// Complementary visuals component to . /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] public sealed partial class InnerBodyAnomalyVisualsComponent : Component { /// /// If set, applies a displacement map to the anomaly sprites. /// [DataField, AutoNetworkedField] public ProtoId? Displacement; }