using Content.Shared.Botany.Systems;
using Content.Shared.Destructible.Thresholds;
using Robust.Shared.GameStates;
namespace Content.Shared.Botany.Components;
///
/// Component for a machine for extracting seeds from plant produce.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true)]
[Access(typeof(SeedExtractorSystem))]
public sealed partial class SeedExtractorComponent : Component
{
///
/// The base amount of seed packets dropped.
///
[DataField, AutoNetworkedField]
public MinMax BaseSeeds = new(1, 3);
}