using Content.Shared.Botany.Systems; using Content.Shared.Destructible.Thresholds; using Robust.Shared.GameStates; namespace Content.Shared.Botany.Components; /// /// Component for a machine for extracting seeds from plant produce. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true)] [Access(typeof(SeedExtractorSystem))] public sealed partial class SeedExtractorComponent : Component { /// /// The base amount of seed packets dropped. /// [DataField, AutoNetworkedField] public MinMax BaseSeeds = new(1, 3); }