using Content.Shared.Botany.Items.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Botany.Items.Components;
///
/// Component for items that can function as a hoe on plants.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(BotanyHoeSystem))]
public sealed partial class BotanyHoeComponent : Component
{
///
/// How many weeds to remove when using the hoe.
///
[DataField]
public float WeedAmount = 5f;
}