using Content.Shared.Botany.Items.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Botany.Items.Components; /// /// Component for items that can function as a hoe on plants. /// [RegisterComponent, NetworkedComponent] [Access(typeof(BotanyHoeSystem))] public sealed partial class BotanyHoeComponent : Component { /// /// How many weeds to remove when using the hoe. /// [DataField] public float WeedAmount = 5f; }