using Content.Shared.Botany.Events; using Content.Shared.Botany.Traits.Components; using Robust.Shared.Audio.Systems; namespace Content.Shared.Botany.Traits.Systems; /// public sealed partial class PlantTraitScreamSystem : EntitySystem { [Dependency] private SharedAudioSystem _audio = default!; [SubscribeLocalEvent] private void OnPlantHarvested(Entity ent, ref PlantHarvestedEvent args) { _audio.PlayPredicted(ent.Comp.ScreamSound, ent, args.User); } }