using Content.Shared.DeviceLinking;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Cargo.Components;
///
/// Handles teleporting in requested cargo after the specified delay.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedCargoSystem)), AutoGenerateComponentPause]
public sealed partial class CargoTelepadComponent : Component
{
[DataField]
public List CurrentOrders = new();
///
/// The delay between each teleport in seconds
///
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(5);
///
/// The next time the teleporter can teleport.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextTeleport;
[DataField]
public CargoTelepadState CurrentState = CargoTelepadState.Unpowered;
[DataField]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
///
/// The paper-type prototype to spawn with the order information.
///
[DataField]
public EntProtoId PrinterOutput = "PaperCargoInvoice";
[DataField]
public ProtoId ReceiverPort = "OrderReceiver";
}