using Content.Shared.Damage;
using Content.Shared.Throwing;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Clumsy.Components;
///
/// Afflicted entity will occasionally fail to catch items thrown at it.
///
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(ClumsyStatusEffectSystem))]
public sealed partial class ClumsyCatchStatusEffectComponent : Component
{
///
/// How often to fail.
///
[DataField]
public float ClumsyChance = 0.5f;
///
/// Sound played upon failure.
///
[DataField]
public SoundSpecifier? ClumsySound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
///
/// Damage taken after failing.
///
[DataField]
public DamageSpecifier? FailDamage;
///
/// Popup played to the afflicted when they fail.
///
/// Parameters passed in:
///
/// - item - The item failed to be caught.
///
///
[DataField]
public LocId? SelfFailedMessage = "clumsy-catch-fail-message-user";
///
/// Popup played to others when the afflicted fails.
///
/// Parameters passed in:
///
/// - item - The item failed to be caught.
/// - catcher - The entity failing the catch.
///
///
[DataField]
public LocId? OtherFailedMessage = "clumsy-catch-fail-message-others";
}