using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions.Generic;
///
/// Checks if a percentage of the tiles we are nearby match
///
public sealed partial class NearbyTilesPercentConditionSystem : EntityConditionSystem
{
[Dependency] private SharedTransformSystem _transform = default!;
[Dependency] private SharedMapSystem _map = default!;
[Dependency] private ITileDefinitionManager _tileDef = default!;
[Dependency] private EntityQuery _physicsQuery = default!;
protected override void Condition(Entity entity, ref EntityConditionEvent args)
{
if (!TryComp(entity.Comp.GridUid, out var grid))
{
args.Result = false;
return;
}
var tileCount = 0;
var matchingTileCount = 0;
var tiles = _map.GetTilesIntersecting(entity.Comp.GridUid.Value,
grid,
new Circle(_transform.GetWorldPosition(entity.Comp), args.Condition.Range));
foreach (var tile in tiles)
{
// Only consider collidable anchored (for reasons some subfloor stuff has physics but non-collidable)
if (args.Condition.IgnoreAnchored)
{
var gridEnum = _map.GetAnchoredEntities(entity.Comp.GridUid.Value, grid, tile.GridIndices);
var found = false;
while (gridEnum.MoveNext(out var ancUid))
{
if (_physicsQuery.TryGetComponent(ancUid, out var physics) &&
physics.CanCollide)
{
found = true;
break;
}
}
if (found)
continue;
}
tileCount++;
if (!args.Condition.Tiles.Contains(_tileDef[tile.Tile.TypeId].ID))
continue;
matchingTileCount++;
}
args.Result = tileCount > 0 && matchingTileCount / (float) tileCount >= args.Condition.Percent;
}
}
///
public sealed partial class NearbyTilesPercentCondition : EntityConditionBase
{
[DataField]
public bool IgnoreAnchored;
[DataField(required: true)]
public float Percent;
[DataField(required: true)]
public List> Tiles = new();
[DataField]
public float Range = 10f;
public override string EntityConditionGuidebookText(IPrototypeManager prototype) => String.Empty;
}