using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
namespace Content.Shared.EntityEffects.Effects.Body;
///
/// Spills all bloodstream solutions from this entity.
///
///
public sealed partial class SpillBloodstreamEntityEffectSystem : EntityEffectSystem
{
[Dependency] private BloodstreamSystem _bloodstream = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_bloodstream.SpillAllSolutions(entity.AsNullable());
}
}
///
public sealed partial class SpillBloodstream : EntityEffectBase;