using Content.Shared.Botany.Components; using Content.Shared.Botany.Systems; namespace Content.Shared.EntityEffects.Effects.Botany.PlantAttributes; /// /// Entity effect that adjusts the health of a plant. /// /// public sealed partial class PlantAdjustHealthEntityEffectSystem : EntityEffectSystem { [Dependency] private PlantHolderSystem _plantHolder = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { if (_plantHolder.IsDead(entity.Owner)) return; _plantHolder.AdjustsHealth(entity.Owner, args.Effect.Amount); } } /// public sealed partial class PlantAdjustHealth : BasePlantAdjustAttribute { public override string GuidebookAttributeName { get; set; } = "plant-attribute-health"; }