using Content.Shared.Botany.Components; using Content.Shared.Botany.Systems; namespace Content.Shared.EntityEffects.Effects.Botany; /// /// Plant mutation entity effect that changes repeatability of plant harvesting (without re-planting). /// /// public sealed partial class PlantMutateHarvestEntityEffectSystem : EntityEffectSystem { [Dependency] private PlantHarvestSystem _plantHarvest = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { _plantHarvest.ChangeHarvestRepeat(entity.Owner); } } /// public sealed partial class PlantMutateHarvest : EntityEffectBase;