using Content.Shared.Botany.Components;
using Content.Shared.Botany.Systems;
namespace Content.Shared.EntityEffects.Effects.Botany;
///
/// Plant mutation entity effect that changes repeatability of plant harvesting (without re-planting).
///
///
public sealed partial class PlantMutateHarvestEntityEffectSystem : EntityEffectSystem
{
[Dependency] private PlantHarvestSystem _plantHarvest = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_plantHarvest.ChangeHarvestRepeat(entity.Owner);
}
}
///
public sealed partial class PlantMutateHarvest : EntityEffectBase;