using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.EntityTable.EntitySelectors;
///
/// Gets the spawns from the entity table prototype specified.
/// Can be used to reuse common tables.
///
public sealed partial class NestedSelector : EntityTableSelectorWithNestedBase
{
///
/// The prototype from which to draw random items.
///
[DataField(required: true)]
public ProtoId TableId;
/// >
public override bool CheckConditions(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
using var scoped = ScopedConditions(ctx);
return base.CheckConditions(entMan, proto, ctx) && proto.Index(TableId).Table.CheckConditions(entMan, proto, ctx);
}
/// >
protected override IEnumerable GetSpawnsImplementation(IRobustRandom rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
using var scoped = ScopedConditions(ctx);
foreach (var spawn in proto.Index(TableId).Table.GetSpawns(rand, entMan, proto, ctx))
{
yield return spawn;
}
}
/// >
protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.ListSpawns(entMan, proto, ctx);
}
/// >
protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.AverageSpawns(entMan, proto, ctx);
}
///
public override string ToString()
{
return $"Nested({TableId})";
}
}