using Robust.Shared.Random;
namespace Content.Shared.EntityTable.ValueSelector;
///
/// Gives a constant value.
///
public sealed partial class ConstantNumberSelector : NumberSelector
{
///
/// The constant value of this selector.
///
[DataField]
public int Value = 1;
public ConstantNumberSelector(int value)
{
Value = value;
}
public override int Get(IRobustRandom rand)
{
return Value;
}
public override float Odds()
{
// You really shouldn't have a constant value of 0 ever.
return 1;
}
public override float Average()
{
return Value;
}
}