using Robust.Shared.Random;
namespace Content.Shared.EntityTable.ValueSelector;
///
/// Gives a value between the two numbers specified, inclusive.
///
public sealed partial class RangeNumberSelector : NumberSelector
{
///
/// The min and max value of this selector, both are inclusive.
///
[DataField]
public Vector2i Range = new(1, 1);
public RangeNumberSelector(Vector2i range)
{
Range = range;
}
public override int Get(IRobustRandom rand)
{
// rand.Next() is inclusive on the first number and exclusive on the second number,
// so we add 1 to the second number.
return rand.Next(Range.X, Range.Y + 1);
}
public override float Odds()
{
return Range.X == 0 ? 1f / (Range.Y + 1) : 1;
}
public override float Average()
{
return (Range.X + Range.Y) / 2f;
}
}