using Robust.Shared.GameStates;
namespace Content.Shared.Forensics.Components;
///
/// This component is for items that can clean up forensic evidence
///
[RegisterComponent, NetworkedComponent]
public sealed partial class CleansForensicsComponent : Component
{
///
/// How long it takes to wipe prints/blood/etc. off of things using this entity
///
[DataField]
public TimeSpan CleanDelay = TimeSpan.FromSeconds(12.0f);
}