using Robust.Shared.GameStates; namespace Content.Shared.Forensics.Components; /// /// This component is for items that can clean up forensic evidence /// [RegisterComponent, NetworkedComponent] public sealed partial class CleansForensicsComponent : Component { /// /// How long it takes to wipe prints/blood/etc. off of things using this entity /// [DataField] public TimeSpan CleanDelay = TimeSpan.FromSeconds(12.0f); }