using Robust.Shared.GameStates;
namespace Content.Shared.Forensics.Components;
///
/// Used to take a sample of someone's fingerprints.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ForensicPadComponent : Component
{
///
/// The amount of time for the pad to be used to take a sample.
///
[DataField]
public TimeSpan ScanDelay = TimeSpan.FromSeconds(3.0f);
[AutoNetworkedField]
public bool Used;
///
/// The information acquired from using the forensic pad.
///
[AutoNetworkedField]
public String Sample = string.Empty;
}