using Robust.Shared.GameStates; namespace Content.Shared.Forensics.Components; /// /// Used to take a sample of someone's fingerprints. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ForensicPadComponent : Component { /// /// The amount of time for the pad to be used to take a sample. /// [DataField] public TimeSpan ScanDelay = TimeSpan.FromSeconds(3.0f); [AutoNetworkedField] public bool Used; /// /// The information acquired from using the forensic pad. /// [AutoNetworkedField] public String Sample = string.Empty; }